diff options
Diffstat (limited to 'game/client/tf2/c_grenade_antipersonnel.cpp')
| -rw-r--r-- | game/client/tf2/c_grenade_antipersonnel.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/game/client/tf2/c_grenade_antipersonnel.cpp b/game/client/tf2/c_grenade_antipersonnel.cpp new file mode 100644 index 0000000..ee4d60e --- /dev/null +++ b/game/client/tf2/c_grenade_antipersonnel.cpp @@ -0,0 +1,84 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud.h" +#include "grenade_base_empable.h" +#include "particles_simple.h" + +//----------------------------------------------------------------------------- +// Purpose: Client side entity for the antipersonnel grenades +//----------------------------------------------------------------------------- +class C_GrenadeAntiPersonnel : public C_BaseEMPableGrenade +{ + DECLARE_CLASS( C_GrenadeAntiPersonnel, C_BaseEMPableGrenade ); +public: + DECLARE_CLIENTCLASS(); + + C_GrenadeAntiPersonnel(); + + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual void ClientThink( void ); + +public: + C_GrenadeAntiPersonnel( const C_GrenadeAntiPersonnel & ); +}; + +IMPLEMENT_CLIENTCLASS_DT(C_GrenadeAntiPersonnel, DT_GrenadeAntiPersonnel, CGrenadeAntiPersonnel) +END_RECV_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_GrenadeAntiPersonnel::C_GrenadeAntiPersonnel( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_GrenadeAntiPersonnel::OnDataChanged( DataUpdateType_t updateType ) +{ + BaseClass::OnDataChanged( updateType ); + + // Only think when sapping + SetNextClientThink( CLIENT_THINK_ALWAYS ); +} + +//----------------------------------------------------------------------------- +// Purpose: Spawn effects if I'm sapping +//----------------------------------------------------------------------------- +void C_GrenadeAntiPersonnel::ClientThink( void ) +{ + // Fire smoke puffs out the side + CSmartPtr<CSimpleEmitter> pSmokeEmitter = CSimpleEmitter::Create( "AntipersonnelGrenade::Effect" ); + pSmokeEmitter->SetSortOrigin( GetAbsOrigin() ); + int iSmokeClouds = random->RandomInt(1,2); + for ( int i = 0; i < iSmokeClouds; i++ ) + { + SimpleParticle *pParticle = (SimpleParticle *) pSmokeEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[1], GetAbsOrigin() ); + if ( pParticle == NULL ) + return; + + pParticle->m_flLifetime = 0.0f; + pParticle->m_flDieTime = random->RandomFloat( 0.1f, 0.3f ); + + pParticle->m_uchStartSize = random->RandomFloat(2,5); + pParticle->m_uchEndSize = pParticle->m_uchStartSize + 2; + + pParticle->m_vecVelocity = vec3_origin; + pParticle->m_uchStartAlpha = 255; + pParticle->m_uchEndAlpha = 64; + pParticle->m_flRoll = random->RandomFloat( 180, 360 ); + pParticle->m_flRollDelta = random->RandomFloat( -1, 1 ); + + pParticle->m_uchColor[0] = 50; + pParticle->m_uchColor[1] = 250; + pParticle->m_uchColor[2] = 50; + } +} + + |