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Diffstat (limited to 'game/client/tf2/c_grenade_antipersonnel.cpp')
-rw-r--r--game/client/tf2/c_grenade_antipersonnel.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/game/client/tf2/c_grenade_antipersonnel.cpp b/game/client/tf2/c_grenade_antipersonnel.cpp
new file mode 100644
index 0000000..ee4d60e
--- /dev/null
+++ b/game/client/tf2/c_grenade_antipersonnel.cpp
@@ -0,0 +1,84 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "grenade_base_empable.h"
+#include "particles_simple.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Client side entity for the antipersonnel grenades
+//-----------------------------------------------------------------------------
+class C_GrenadeAntiPersonnel : public C_BaseEMPableGrenade
+{
+ DECLARE_CLASS( C_GrenadeAntiPersonnel, C_BaseEMPableGrenade );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_GrenadeAntiPersonnel();
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual void ClientThink( void );
+
+public:
+ C_GrenadeAntiPersonnel( const C_GrenadeAntiPersonnel & );
+};
+
+IMPLEMENT_CLIENTCLASS_DT(C_GrenadeAntiPersonnel, DT_GrenadeAntiPersonnel, CGrenadeAntiPersonnel)
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_GrenadeAntiPersonnel::C_GrenadeAntiPersonnel( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_GrenadeAntiPersonnel::OnDataChanged( DataUpdateType_t updateType )
+{
+ BaseClass::OnDataChanged( updateType );
+
+ // Only think when sapping
+ SetNextClientThink( CLIENT_THINK_ALWAYS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Spawn effects if I'm sapping
+//-----------------------------------------------------------------------------
+void C_GrenadeAntiPersonnel::ClientThink( void )
+{
+ // Fire smoke puffs out the side
+ CSmartPtr<CSimpleEmitter> pSmokeEmitter = CSimpleEmitter::Create( "AntipersonnelGrenade::Effect" );
+ pSmokeEmitter->SetSortOrigin( GetAbsOrigin() );
+ int iSmokeClouds = random->RandomInt(1,2);
+ for ( int i = 0; i < iSmokeClouds; i++ )
+ {
+ SimpleParticle *pParticle = (SimpleParticle *) pSmokeEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[1], GetAbsOrigin() );
+ if ( pParticle == NULL )
+ return;
+
+ pParticle->m_flLifetime = 0.0f;
+ pParticle->m_flDieTime = random->RandomFloat( 0.1f, 0.3f );
+
+ pParticle->m_uchStartSize = random->RandomFloat(2,5);
+ pParticle->m_uchEndSize = pParticle->m_uchStartSize + 2;
+
+ pParticle->m_vecVelocity = vec3_origin;
+ pParticle->m_uchStartAlpha = 255;
+ pParticle->m_uchEndAlpha = 64;
+ pParticle->m_flRoll = random->RandomFloat( 180, 360 );
+ pParticle->m_flRollDelta = random->RandomFloat( -1, 1 );
+
+ pParticle->m_uchColor[0] = 50;
+ pParticle->m_uchColor[1] = 250;
+ pParticle->m_uchColor[2] = 50;
+ }
+}
+
+