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path: root/game/client/tf2/c_func_construction_yard.cpp
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Diffstat (limited to 'game/client/tf2/c_func_construction_yard.cpp')
-rw-r--r--game/client/tf2/c_func_construction_yard.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/game/client/tf2/c_func_construction_yard.cpp b/game/client/tf2/c_func_construction_yard.cpp
new file mode 100644
index 0000000..200f8fd
--- /dev/null
+++ b/game/client/tf2/c_func_construction_yard.cpp
@@ -0,0 +1,42 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A place where vehicles can be built
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: A place where vehicles can be built
+//-----------------------------------------------------------------------------
+class C_FuncConstructionYard : public C_BaseEntity
+{
+ DECLARE_CLASS( C_FuncConstructionYard, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+// DECLARE_MINIMAP_PANEL();
+
+ C_FuncConstructionYard();
+ const char *GetTargetDescription( void ) const;
+};
+
+
+IMPLEMENT_CLIENTCLASS_DT(C_FuncConstructionYard, DT_FuncConstructionYard, CFuncConstructionYard)
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_FuncConstructionYard::C_FuncConstructionYard()
+{
+// CONSTRUCT_MINIMAP_PANEL( "minimap_construction_yard", MINIMAP_RESOURCE_ZONES );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const char *C_FuncConstructionYard::GetTargetDescription( void ) const
+{
+ return "Construction Yard";
+}
+