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Diffstat (limited to 'game/client/tf2/c_entity_burn_effect.h')
| -rw-r--r-- | game/client/tf2/c_entity_burn_effect.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/game/client/tf2/c_entity_burn_effect.h b/game/client/tf2/c_entity_burn_effect.h new file mode 100644 index 0000000..9a5d7d3 --- /dev/null +++ b/game/client/tf2/c_entity_burn_effect.h @@ -0,0 +1,44 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_ENTITY_BURN_EFFECT_H +#define C_ENTITY_BURN_EFFECT_H +#ifdef _WIN32 +#pragma once +#endif + +#include "c_baseentity.h" +#include "particle_util.h" +#include "particles_simple.h" + +class C_EntityBurnEffect : public C_BaseEntity +{ +public: + + DECLARE_CLASS( C_EntityBurnEffect, C_BaseEntity ); + DECLARE_CLIENTCLASS(); + + C_EntityBurnEffect(); + + +// Overrides. +public: + + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual void ClientThink(); + + +private: + int m_hBurningEntity; // todo: this should be an ehandle but base networkables aren't setup for ehandles yet. + + TimedEvent m_Timer; + CSmartPtr<CSimpleEmitter> m_pEmitter; + PMaterialHandle m_hFireMaterial; +}; + + +#endif // C_ENTITY_BURN_EFFECT_H |