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diff --git a/game/client/tf2/ObjectControlPanel.h b/game/client/tf2/ObjectControlPanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Clients CBaseObject
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef OBJECTCONTROLPANEL_H
+#define OBJECTCONTROLPANEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_vguiscreen.h"
+
+namespace vgui
+{
+ class Panel;
+ class Label;
+ class Button;
+}
+
+class C_BaseObject;
+class CRotationSlider;
+class C_BaseTFPlayer;
+
+//-----------------------------------------------------------------------------
+// Base class for all vgui screens on objects:
+//-----------------------------------------------------------------------------
+class CObjectControlPanel : public CVGuiScreenPanel
+{
+ DECLARE_CLASS( CObjectControlPanel, CVGuiScreenPanel );
+
+public:
+ CObjectControlPanel( vgui::Panel *parent, const char *panelName );
+
+ virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
+ virtual void OnCommand( const char *command );
+ virtual void OnTick();
+
+protected:
+ // Method to add controls to particular panels
+ vgui::Panel *GetActivePanel() { return m_pActivePanel; }
+ vgui::Panel *GetDeterioratingPanel() { return m_pDeterioratingPanel; }
+ vgui::Panel *GetDismantlingPanel() { return m_pDismantlingPanel; }
+
+ // Override these to deal with various controls in various modes
+ virtual void OnTickDeteriorating( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer );
+ virtual void OnTickActive( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer );
+ virtual void OnTickDismantling( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer );
+
+ C_BaseObject *GetOwningObject() const;
+
+ // This should update the current panel and return that panel.
+ virtual vgui::Panel* TickCurrentPanel();
+
+ // The dismantle button has its own logic about whether or not to hide itself.
+ // Use this to make it go away.
+ void ShowDismantleButton( bool bShow );
+ void ShowOwnerLabel( bool bShow );
+ void ShowHealthLabel( bool bShow );
+
+ // Send a message to the owner.
+ void SendToServerObject( const char *pMsg );
+
+private:
+ // Operations performed through the controls
+ void AssumeControl();
+ void Dismantle();
+ void StartDismantling();
+ void StopDismantling();
+ bool IsDismantling() const;
+
+ vgui::EditablePanel *m_pActivePanel;
+ vgui::EditablePanel *m_pDeterioratingPanel;
+ vgui::EditablePanel *m_pDismantlingPanel;
+
+ vgui::Label *m_pHealthLabel;
+ vgui::Label *m_pOwnerLabel;
+ vgui::Button *m_pDismantleButton;
+ vgui::Button *m_pAssumeControlButton;
+ vgui::Label *m_pDismantleTimeLabel;
+
+ vgui::Panel *m_pCurrentPanel;
+
+ bool m_bDismantled;
+ float m_flDismantleTime;
+};
+
+
+// This is used for child panels. It forwards the messages to the parent panel.
+class CCommandChainingPanel : public vgui::EditablePanel
+{
+ typedef vgui::EditablePanel BaseClass;
+
+public:
+ CCommandChainingPanel( vgui::Panel *parent, const char *panelName ) :
+ BaseClass( parent, panelName )
+ {
+ SetPaintBackgroundEnabled( false );
+ }
+
+ void OnCommand( const char *command )
+ {
+ BaseClass::OnCommand( command );
+ if (GetParent())
+ {
+ GetParent()->OnCommand(command);
+ }
+ }
+};
+
+
+//-----------------------------------------------------------------------------
+// This is a panel for an object that has rotational controls
+//-----------------------------------------------------------------------------
+class CRotatingObjectControlPanel : public CObjectControlPanel
+{
+ DECLARE_CLASS( CRotatingObjectControlPanel, CObjectControlPanel );
+
+public:
+ CRotatingObjectControlPanel( vgui::Panel *parent, const char *panelName );
+
+ virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
+
+protected:
+ virtual void OnTickActive( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer );
+
+private:
+ CRotationSlider *m_pRotationSlider;
+ vgui::Label *m_pRotationLabel;
+};
+
+#endif // OBJECTCONTROLPANEL_H