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-rw-r--r--game/client/tf/vgui/tf_vgui_video.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/game/client/tf/vgui/tf_vgui_video.h b/game/client/tf/vgui/tf_vgui_video.h
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+++ b/game/client/tf/vgui/tf_vgui_video.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: VGUI panel which can play back video, in-engine
+//
+//=============================================================================
+
+#ifndef TF_VGUI_VIDEO_H
+#define TF_VGUI_VIDEO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui_video.h"
+
+class CTFVideoPanel : public VideoPanel
+{
+ DECLARE_CLASS_SIMPLE( CTFVideoPanel, VideoPanel );
+public:
+
+ CTFVideoPanel( vgui::Panel *parent, const char *panelName );
+ ~CTFVideoPanel();
+
+ virtual void OnClose();
+ virtual void OnKeyCodePressed( vgui::KeyCode code ){}
+ virtual void ApplySettings( KeyValues *inResourceData );
+
+ virtual void GetPanelPos( int &xpos, int &ypos );
+ virtual void Shutdown();
+
+ float GetStartDelay(){ return m_flStartAnimDelay; }
+ float GetEndDelay(){ return m_flEndAnimDelay; }
+
+protected:
+ virtual void ReleaseVideo();
+ virtual void OnVideoOver();
+
+private:
+ float m_flStartAnimDelay;
+ float m_flEndAnimDelay;
+};
+
+#endif // TF_VGUI_VIDEO_H