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path: root/game/client/tf/vgui/select_player_dialog.cpp
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Diffstat (limited to 'game/client/tf/vgui/select_player_dialog.cpp')
-rw-r--r--game/client/tf/vgui/select_player_dialog.cpp446
1 files changed, 446 insertions, 0 deletions
diff --git a/game/client/tf/vgui/select_player_dialog.cpp b/game/client/tf/vgui/select_player_dialog.cpp
new file mode 100644
index 0000000..fd8c072
--- /dev/null
+++ b/game/client/tf/vgui/select_player_dialog.cpp
@@ -0,0 +1,446 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+
+#include "cbase.h"
+#include <vgui/ILocalize.h>
+#include "vgui_controls/TextEntry.h"
+#include "select_player_dialog.h"
+#include "tf_controls.h"
+#include "c_playerresource.h"
+#include "ienginevgui.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+int CSelectPlayerDialog::SortPartnerInfoFunc( const partner_info_t *pA, const partner_info_t *pB )
+{
+ return Q_stricmp( pA->m_name.Get(), pB->m_name.Get() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CSelectPlayerDialog::CSelectPlayerDialog( vgui::Panel *parent )
+ : vgui::EditablePanel( parent, "SelectPlayerDialog" )
+ , m_bAllowSameTeam( true )
+ , m_bAllowOutsideServer( true )
+{
+ if ( parent == NULL )
+ {
+ vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
+ SetScheme(scheme);
+ SetProportional( true );
+ }
+
+ m_pSelectFromServerButton = NULL;
+ m_pCancelButton = NULL;
+ m_pButtonKV = NULL;
+ m_bReapplyButtonKVs = false;
+
+ for ( int i = 0; i < SPDS_NUM_STATES; i++ )
+ {
+ m_pStatePanels[i] = new vgui::EditablePanel( this, VarArgs("StatePanel%d",i) );
+ }
+
+ m_pPlayerList = new vgui::EditablePanel( this, "PlayerList" );
+ m_pPlayerListScroller = new vgui::ScrollableEditablePanel( this, m_pPlayerList, "PlayerListScroller" );
+
+ m_iCurrentState = SPDS_SELECTING_PLAYER;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CSelectPlayerDialog::~CSelectPlayerDialog( void )
+{
+ if ( m_pButtonKV )
+ {
+ m_pButtonKV->deleteThis();
+ m_pButtonKV = NULL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerDialog::Reset( void )
+{
+ m_iCurrentState = SPDS_SELECTING_PLAYER;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerDialog::ApplySettings( KeyValues *inResourceData )
+{
+ BaseClass::ApplySettings( inResourceData );
+
+ KeyValues *pItemKV = inResourceData->FindKey( "button_kv" );
+ if ( pItemKV )
+ {
+ if ( m_pButtonKV )
+ {
+ m_pButtonKV->deleteThis();
+ }
+ m_pButtonKV = new KeyValues("button_kv");
+ pItemKV->CopySubkeys( m_pButtonKV );
+
+ m_bReapplyButtonKVs = true;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( GetResFile() );
+
+ m_pCancelButton = dynamic_cast<CExButton*>( FindChildByName( "CancelButton" ) );
+
+ // Find all the sub buttons, and set their action signals to point to this panel
+ for ( int i = 0; i < SPDS_NUM_STATES; i++ )
+ {
+ int iButton = 0;
+ CExButton *pButton = NULL;
+ do
+ {
+ pButton = dynamic_cast<CExButton*>( m_pStatePanels[i]->FindChildByName( VarArgs("subbutton%d",iButton)) );
+ if ( pButton )
+ {
+ pButton->AddActionSignalTarget( this );
+
+ // The second button on the first state is the server button
+ if ( iButton == 1 )
+ {
+ m_pSelectFromServerButton = pButton;
+ }
+
+ iButton++;
+ }
+ } while (pButton);
+ }
+
+ UpdateState();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerDialog::PerformLayout( void )
+{
+ BaseClass::PerformLayout();
+
+ // Layout the player list buttons
+ if ( m_pPlayerPanels.Count() )
+ {
+ int iButtonH = m_pPlayerPanels[0]->GetTall() + YRES(2);
+ m_pPlayerList->SetSize( m_pPlayerList->GetWide(), YRES(2) + (iButtonH * m_pPlayerPanels.Count()) );
+
+ // These need to all be layout-complete before we can position the player panels,
+ // because the scrollbar will cause the playerlist entries to move when it lays out.
+ m_pPlayerList->InvalidateLayout( true );
+ m_pPlayerListScroller->InvalidateLayout( true );
+ m_pPlayerListScroller->GetScrollbar()->InvalidateLayout( true );
+
+ for ( int i = 0; i < m_pPlayerPanels.Count(); i++ )
+ {
+ m_pPlayerPanels[i]->SetPos( 0, YRES(2) + (iButtonH * i) );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerDialog::OnCommand( const char *command )
+{
+ if ( !Q_stricmp( command, "cancel" ) )
+ {
+ if ( m_iCurrentState != SPDS_SELECTING_PLAYER )
+ {
+ m_iCurrentState = SPDS_SELECTING_PLAYER;
+ UpdateState();
+ return;
+ }
+
+ TFModalStack()->PopModal( this );
+ SetVisible( false );
+ MarkForDeletion();
+ if ( GetParent() )
+ {
+ PostMessage( GetParent(), new KeyValues("CancelSelection") );
+ }
+ return;
+ }
+ else if ( !Q_stricmp( command, "friends" ) )
+ {
+ m_iCurrentState = SPDS_SELECTING_FROM_FRIENDS;
+ UpdateState();
+ return;
+ }
+ else if ( !Q_stricmp( command, "server" ) )
+ {
+ m_iCurrentState = SPDS_SELECTING_FROM_SERVER;
+ UpdateState();
+ return;
+ }
+ else if ( !Q_strnicmp( command, "select_player", 13 ) )
+ {
+ int iPlayer = atoi( command + 13 ) - 1;
+ if ( iPlayer >= 0 && iPlayer < m_PlayerInfoList.Count() )
+ {
+ m_iCurrentState = SPDS_SELECTING_PLAYER;
+ OnCommand( "cancel" );
+ OnSelectPlayer( m_PlayerInfoList[iPlayer].m_steamID );
+ }
+ return;
+ }
+
+ BaseClass::OnCommand( command );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerDialog::UpdateState( void )
+{
+ for ( int i = 0; i < SPDS_NUM_STATES; i++ )
+ {
+ if ( !m_pStatePanels[i] )
+ continue;
+
+ m_pStatePanels[i]->SetVisible( m_iCurrentState == i );
+ }
+
+ if ( m_pSelectFromServerButton )
+ {
+ m_pSelectFromServerButton->SetEnabled( engine->IsInGame() );
+ }
+
+ if ( m_iCurrentState == SPDS_SELECTING_PLAYER )
+ {
+ m_pCancelButton->SetText( g_pVGuiLocalize->Find( "#Cancel" ) );
+ }
+ else
+ {
+ m_pCancelButton->SetText( g_pVGuiLocalize->Find( "#TF_Back" ) );
+ }
+
+ switch ( m_iCurrentState )
+ {
+ case SPDS_SELECTING_FROM_FRIENDS:
+ SetupSelectFriends();
+ break;
+ case SPDS_SELECTING_FROM_SERVER:
+ SetupSelectServer( false );
+ break;
+ case SPDS_SELECTING_PLAYER:
+ default:
+ m_pPlayerListScroller->SetVisible( false );
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerDialog::SetupSelectFriends( void )
+{
+ // @todo optional check to see if friend is on my server
+ if ( m_bAllowOutsideServer == false )
+ {
+ SetupSelectServer( true );
+ return;
+ }
+
+ m_PlayerInfoList.Purge();
+
+ if ( steamapicontext && steamapicontext->SteamFriends() )
+ {
+ // Get our game info so we can use that to test if our friends are connected to the same game as us
+ FriendGameInfo_t myGameInfo;
+ CSteamID mySteamID = steamapicontext->SteamUser()->GetSteamID();
+ steamapicontext->SteamFriends()->GetFriendGamePlayed( mySteamID, &myGameInfo );
+
+ int iFriends = steamapicontext->SteamFriends()->GetFriendCount( k_EFriendFlagImmediate );
+ for ( int i = 0; i < iFriends; i++ )
+ {
+ CSteamID friendSteamID = steamapicontext->SteamFriends()->GetFriendByIndex( i, k_EFriendFlagImmediate );
+
+ FriendGameInfo_t gameInfo;
+ if ( !AllowOutOfGameFriends() && !steamapicontext->SteamFriends()->GetFriendGamePlayed( friendSteamID, &gameInfo ) )
+ continue;
+
+ // Friends is in-game. Make sure it's TF2.
+ if ( AllowOutOfGameFriends() || (gameInfo.m_gameID.IsValid() && gameInfo.m_gameID == myGameInfo.m_gameID) )
+ {
+ const char *pszName = steamapicontext->SteamFriends()->GetFriendPersonaName( friendSteamID );
+ int idx = m_PlayerInfoList.AddToTail();
+ partner_info_t &info = m_PlayerInfoList[idx];
+ info.m_steamID = friendSteamID;
+ info.m_name = pszName;
+ }
+ }
+ }
+
+ UpdatePlayerList();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerDialog::SetupSelectServer( bool bFriendsOnly )
+{
+ m_PlayerInfoList.Purge();
+
+ if ( steamapicontext && steamapicontext->SteamUtils() )
+ {
+ for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
+ {
+ // find all players who are on the local player's team
+ int iLocalPlayerIndex = GetLocalPlayerIndex();
+ if( ( iPlayerIndex != iLocalPlayerIndex ) && ( g_PR->IsConnected( iPlayerIndex ) ) )
+ {
+ player_info_t pi;
+ if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) )
+ continue;
+ if ( !pi.friendsID )
+ continue;
+
+ CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
+
+ if ( bFriendsOnly )
+ {
+ EFriendRelationship eRelationship = steamapicontext->SteamFriends()->GetFriendRelationship( steamID );
+ if ( eRelationship != k_EFriendRelationshipFriend )
+ {
+ continue;
+ }
+ }
+
+ if ( g_PR->GetTeam( iPlayerIndex ) != TF_TEAM_RED && g_PR->GetTeam( iPlayerIndex ) != TF_TEAM_BLUE )
+ continue;
+
+ if ( m_bAllowSameTeam == false )
+ {
+ if ( GetLocalPlayerTeam() == g_PR->GetTeam( iPlayerIndex ) )
+ {
+ continue;
+ }
+ }
+
+ int idx = m_PlayerInfoList.AddToTail();
+ partner_info_t &info = m_PlayerInfoList[idx];
+ info.m_steamID = steamID;
+ info.m_name = pi.name;
+ }
+ }
+ }
+
+ UpdatePlayerList();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerDialog::UpdatePlayerList( void )
+{
+ vgui::Label *pLabelEmpty = dynamic_cast<vgui::Label*>( m_pStatePanels[m_iCurrentState]->FindChildByName("EmptyPlayerListLabel") );
+ vgui::Label *pLabelQuery = dynamic_cast<vgui::Label*>( m_pStatePanels[m_iCurrentState]->FindChildByName("QueryLabel") );
+
+ // If we have no players in our list, show the no-player label.
+ if ( m_PlayerInfoList.Count() == 0 )
+ {
+ if ( pLabelEmpty )
+ {
+ pLabelEmpty->SetVisible( true );
+ }
+ if ( pLabelQuery )
+ {
+ pLabelQuery->SetVisible( false );
+ }
+ return;
+ }
+
+ // First, reapply any KVs we have to reapply
+ if ( m_bReapplyButtonKVs )
+ {
+ m_bReapplyButtonKVs = false;
+
+ if ( m_pButtonKV )
+ {
+ FOR_EACH_VEC( m_pPlayerPanels, i )
+ {
+ m_pPlayerPanels[i]->ApplySettings( m_pButtonKV );
+ }
+ }
+ }
+
+ // sort by name
+ m_PlayerInfoList.Sort( &SortPartnerInfoFunc );
+
+ // Otherwise, build the player panels from the list of steam IDs
+ for ( int i = 0; i < m_PlayerInfoList.Count(); i++ )
+ {
+ if ( m_pPlayerPanels.Count() <= i )
+ {
+ m_pPlayerPanels.AddToTail();
+ m_pPlayerPanels[i] = new CSelectPlayerTargetPanel( m_pPlayerList, VarArgs("player%d",i) );
+ m_pPlayerPanels[i]->GetButton()->SetCommand( VarArgs("select_player%d",i+1) );
+ m_pPlayerPanels[i]->GetButton()->AddActionSignalTarget( this );
+ m_pPlayerPanels[i]->GetAvatar()->SetShouldDrawFriendIcon( false );
+ m_pPlayerPanels[i]->GetAvatar()->SetMouseInputEnabled( false );
+
+ if ( m_pButtonKV )
+ {
+ m_pPlayerPanels[i]->ApplySettings( m_pButtonKV );
+ m_pPlayerPanels[i]->InvalidateLayout( true );
+ }
+ }
+
+ m_pPlayerPanels[i]->SetInfo( m_PlayerInfoList[i].m_steamID, m_PlayerInfoList[i].m_name );
+ }
+
+ m_pPlayerListScroller->GetScrollbar()->SetAutohideButtons( true );
+ m_pPlayerListScroller->GetScrollbar()->SetValue( 0 );
+
+ // Remove any extra player panels
+ for ( int i = m_pPlayerPanels.Count()-1; i >= m_PlayerInfoList.Count(); i-- )
+ {
+ m_pPlayerPanels[i]->MarkForDeletion();
+ m_pPlayerPanels.Remove(i);
+ }
+
+ if ( pLabelEmpty )
+ {
+ pLabelEmpty->SetVisible( false );
+ }
+ if ( pLabelQuery )
+ {
+ pLabelQuery->SetVisible( true );
+ }
+ m_pPlayerListScroller->SetVisible( true );
+
+ InvalidateLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSelectPlayerTargetPanel::SetInfo( const CSteamID &steamID, const char *pszName )
+{
+ if ( !steamapicontext || !steamapicontext->SteamFriends() )
+ return;
+
+ m_pAvatar->SetPlayer( steamID, k_EAvatarSize64x64 );
+
+ m_pButton->SetText( pszName );
+}
+