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-rw-r--r--game/client/tf/vgui/modelimagepanel.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/game/client/tf/vgui/modelimagepanel.h b/game/client/tf/vgui/modelimagepanel.h
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+++ b/game/client/tf/vgui/modelimagepanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+#ifndef MODELIMAGEPANEL_H
+#define MODELIMAGEPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basemodel_panel.h"
+
+class CIconRenderReceiver;
+
+class CModelImagePanel : public CBaseModelPanel
+{
+DECLARE_CLASS_SIMPLE( CModelImagePanel, CBaseModelPanel );
+
+public:
+
+ // Constructor, Destructor.
+ CModelImagePanel( vgui::Panel *pParent, const char *pName );
+ virtual ~CModelImagePanel();
+
+ virtual void PerformLayout() OVERRIDE;
+ virtual void Paint() OVERRIDE;
+ virtual void OnSizeChanged( int wide, int tall ) OVERRIDE;
+
+ virtual void SetMDL( MDLHandle_t handle, void *pProxyData = NULL ) OVERRIDE;
+ virtual void SetMDL( const char *pMDLName, void *pProxyData = NULL ) OVERRIDE;
+ void SetMDLBody( unsigned int nBody );
+ void SetMDLSkin( int nSkin );
+
+ void InvalidateImage();
+
+private:
+ CIconRenderReceiver *m_pCachedIcon;
+ IMaterial *m_pCachedMaterial;
+ int m_iCachedTextureID;
+};
+
+#endif // MODELIMAGEPANEL_H