diff options
Diffstat (limited to 'game/client/tf/vgui/character_info_panel.h')
| -rw-r--r-- | game/client/tf/vgui/character_info_panel.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/game/client/tf/vgui/character_info_panel.h b/game/client/tf/vgui/character_info_panel.h new file mode 100644 index 0000000..8f435cd --- /dev/null +++ b/game/client/tf/vgui/character_info_panel.h @@ -0,0 +1,135 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CHARACTER_INFO_PANEL_H +#define CHARACTER_INFO_PANEL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "econ_ui.h" +#include "vgui_controls/PropertyDialog.h" +#include "tf_shareddefs.h" +#include "GameEventListener.h" +#include "vgui_controls/Panel.h" +#include "vgui_controls/PHandle.h" + +class CCharInfoLoadoutSubPanel; +class CArmoryPanel; +class CBackpackPanel; +class CCraftingPanel; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CServerNotConnectedToSteamDialog : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CServerNotConnectedToSteamDialog, vgui::EditablePanel ); + +public: + CServerNotConnectedToSteamDialog( vgui::Panel *pParent, const char *pElementName ); + + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void OnCommand( const char *command ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CCheatDetectionDialog : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CCheatDetectionDialog, vgui::EditablePanel ); + +public: + CCheatDetectionDialog( vgui::Panel *pParent, const char *pElementName ); + + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void OnCommand( const char *command ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CCharacterInfoPanel : public vgui::PropertyDialog, public IEconRootUI, public CGameEventListener +{ + DECLARE_CLASS_SIMPLE( CCharacterInfoPanel, vgui::PropertyDialog ); +public: + CCharacterInfoPanel( Panel *parent ); + virtual ~CCharacterInfoPanel(); + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void PerformLayout( void ); + virtual void OnCommand( const char *command ); + virtual void ShowPanel( bool bShow ); + virtual void OnKeyCodeTyped(vgui::KeyCode code) OVERRIDE; + virtual void OnKeyCodePressed(vgui::KeyCode code) OVERRIDE; + virtual void OnThink(); + + void OpenLoadoutToClass( int iClassIndex, bool bOpenClassLoadout ); + void OpenLoadoutToBackpack( void ); + void OpenLoadoutToCrafting( void ); + void OpenLoadoutToArmory( void ); + void SetCheckForRoomOnExit( bool bCheck ) { m_bCheckForRoomOnExit = bCheck; } + + void FireGameEvent( IGameEvent *event ); + + CArmoryPanel *GetArmoryPanel( void ); + + MESSAGE_FUNC_PARAMS( OnOpenArmoryDirect, "OpenArmoryDirect", data ); + + //--------------------------------------- + // IEconRootUI + virtual IEconRootUI *OpenEconUI( int iDirectToPage = 0, bool bCheckForInventorySpaceOnExit = false ); + virtual void CloseEconUI( void ); + virtual bool IsUIPanelVisible( EconBaseUIPanels_t iPanel ); + virtual void SetPreventClosure( bool bPrevent ) OVERRIDE; + + // Sub panel access. + // These are panels that are parented to the root EconUI. + virtual CBackpackPanel *GetBackpackPanel( void ); + virtual CCraftingPanel *GetCraftingPanel( void ); + + // Gamestats access + virtual void Gamestats_ItemTransaction( int eventID, CEconItemView *item, const char *pszReason = NULL, int iQuality = 0 ); + virtual void Gamestats_Store( int eventID, CEconItemView* item=NULL, const char* panelName=NULL, + int classId=0, const cart_item_t* in_cartItem=NULL, int in_checkoutAttempts=0, const char* storeError=NULL, int in_totalPrice=0, int in_currencyCode=0 ); + virtual void SetExperimentValue( uint64 experimentValue ); + + // Open separate economy panels (they're not parented to the root EconUI) + // This is here so that games can customize the implementation of these panels. + virtual CItemPickupPanel *OpenItemPickupPanel( void ); + virtual CItemDiscardPanel *OpenItemDiscardPanel( void ); + virtual void CreateStorePanel( void ); + virtual CStorePanel *OpenStorePanel( int iItemDef, bool bAddToCart ); + virtual CStorePanel *GetStorePanel( void ); + + // When the root UI is closed, send an "EconUIClosed" message to pListener. + virtual void AddPanelCloseListener( vgui::Panel *pListener ); + + // The panel at which we want back to actually close the UI - defaults to the root panel - a negative value can be passed in for class loadout panels + virtual void SetClosePanel( int iPanel ); + + // Call this to set which team the class loadout should display + virtual void SetDefaultTeam( int iTeam ); + +private: + void Close(); + void NotifyListenersOfCloseEvent(); + + vgui::Panel *m_pNotificationsPresentPanel; + CCharInfoLoadoutSubPanel *m_pLoadoutPanel; + bool m_bCheckForRoomOnExit; + bool m_bPreventClosure; + int m_iClosePanel; + int m_iDefaultTeam; + + CUtlVector< vgui::VPanelHandle > m_vecOnCloseListeners; +}; + +CCheatDetectionDialog *OpenCheatDetectionDialog( vgui::Panel *pParent, const char *pszCheatMessage ); + +#endif // CHARACTER_INFO_PANEL_H |