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-rw-r--r--game/client/tf/tf_replay.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/game/client/tf/tf_replay.h b/game/client/tf/tf_replay.h
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--- /dev/null
+++ b/game/client/tf/tf_replay.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//=======================================================================================//
+
+#if defined( REPLAY_ENABLED )
+
+#ifndef TF_REPLAY_H
+#define TF_REPLAY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/genericclassbased_replay.h"
+
+//----------------------------------------------------------------------------------------
+
+class CTFReplay : public CGenericClassBasedReplay
+{
+ typedef CGenericClassBasedReplay BaseClass;
+public:
+ CTFReplay();
+ ~CTFReplay();
+
+ virtual void OnBeginRecording();
+ virtual void OnEndRecording();
+ virtual void OnComplete();
+ virtual void FireGameEvent( IGameEvent *pEvent );
+
+ virtual bool Read( KeyValues *pIn );
+ virtual void Write( KeyValues *pOut );
+
+ virtual void DumpGameSpecificData() const;
+
+ virtual const char *GetPlayerClass() const { return g_aPlayerClassNames_NonLocalized[ m_nPlayerClass ]; }
+ virtual const char *GetPlayerTeam() const { return m_nPlayerTeam == TF_TEAM_RED ? "red" : "blu"; }
+ virtual const char *GetMaterialFriendlyPlayerClass() const;
+
+private:
+ virtual void Update();
+ void MedicUpdate();
+ float GetSentryKillScreenshotDelay();
+
+ virtual bool IsValidClass( int nClass ) const;
+ virtual bool IsValidTeam( int iTeam ) const;
+ virtual bool GetCurrentStats( RoundStats_t &out );
+ virtual const char *GetStatString( int iStat ) const;
+ virtual const char *GetPlayerClass( int iClass ) const;
+
+ float m_flNextMedicUpdateTime;
+};
+
+//----------------------------------------------------------------------------------------
+
+inline CTFReplay *ToTFReplay( CReplay *pClientReplay )
+{
+ return static_cast< CTFReplay * >( pClientReplay );
+}
+
+inline const CTFReplay *ToTFReplay( const CReplay *pClientReplay )
+{
+ return static_cast< const CTFReplay * >( pClientReplay );
+}
+
+inline CTFReplay *GetTFReplay( ReplayHandle_t hReplay )
+{
+ return ToTFReplay( g_pClientReplayContext->GetReplay( hReplay ) );
+}
+
+//----------------------------------------------------------------------------------------
+
+#endif // TF_REPLAY_H
+
+#endif \ No newline at end of file