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-rw-r--r--game/client/tf/tf_hud_waitingforplayers_panel.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_waitingforplayers_panel.cpp b/game/client/tf/tf_hud_waitingforplayers_panel.cpp
new file mode 100644
index 0000000..3f6d22e
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+++ b/game/client/tf/tf_hud_waitingforplayers_panel.cpp
@@ -0,0 +1,125 @@
+
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "iclientmode.h"
+#include "hud.h"
+#include "hudelement.h"
+#include <vgui/IScheme.h>
+#include <vgui_controls/EditablePanel.h>
+#include <vgui_controls/Label.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CTFWaitingForPlayersPanel : public EditablePanel, public CHudElement
+{
+private:
+ DECLARE_CLASS_SIMPLE( CTFWaitingForPlayersPanel, EditablePanel );
+
+public:
+ CTFWaitingForPlayersPanel( const char *pElementName );
+
+ virtual void LevelInit();
+ virtual void Init();
+ virtual void FireGameEvent( IGameEvent * event );
+ virtual void ApplySchemeSettings( IScheme *pScheme );
+
+ virtual bool ShouldDraw( void );
+
+private:
+ Label *m_pWaitingForPlayersLabel;
+ Label *m_pWaitingForPlayersEndingLabel;
+};
+
+DECLARE_HUDELEMENT_DEPTH( CTFWaitingForPlayersPanel, 1 );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CTFWaitingForPlayersPanel::CTFWaitingForPlayersPanel( const char *pElementName )
+ : EditablePanel( NULL, "WaitingForPlayersPanel" ), CHudElement( pElementName )
+{
+ Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+ SetScheme( "ClientScheme" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFWaitingForPlayersPanel::LevelInit()
+{
+ SetVisible( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFWaitingForPlayersPanel::Init()
+{
+ // listen for events
+ ListenForGameEvent( "teamplay_waiting_begins" );
+ ListenForGameEvent( "teamplay_waiting_ends" );
+ ListenForGameEvent( "teamplay_waiting_abouttoend" );
+
+ SetVisible( false );
+
+ CHudElement::Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFWaitingForPlayersPanel::ApplySchemeSettings( IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( "resource/UI/WaitingForPlayersPanel.res" );
+
+ m_pWaitingForPlayersLabel = dynamic_cast<Label *>(FindChildByName( "WaitingForPlayersLabel" ));
+ m_pWaitingForPlayersEndingLabel = dynamic_cast<Label *>(FindChildByName( "WaitingForPlayersEndingLabel" ));
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFWaitingForPlayersPanel::FireGameEvent( IGameEvent * event )
+{
+ const char *pEventName = event->GetName();
+
+ if ( Q_strcmp( "teamplay_waiting_ends", pEventName ) == 0 )
+ {
+ SetVisible( false );
+ }
+ else if ( Q_strcmp( "teamplay_waiting_begins", pEventName ) == 0 )
+ {
+ SetVisible( true );
+ m_pWaitingForPlayersLabel->SetVisible( true );
+ m_pWaitingForPlayersEndingLabel->SetVisible( false );
+ }
+ else if ( Q_strcmp( "teamplay_waiting_abouttoend", pEventName ) == 0 )
+ {
+ SetVisible( true );
+ m_pWaitingForPlayersLabel->SetVisible( false );
+ m_pWaitingForPlayersEndingLabel->SetVisible( true );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFWaitingForPlayersPanel::ShouldDraw( void )
+{
+ return ( IsVisible() );
+}