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path: root/game/client/tf/tf_hud_teamswitch.cpp
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-rw-r--r--game/client/tf/tf_hud_teamswitch.cpp178
1 files changed, 178 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_teamswitch.cpp b/game/client/tf/tf_hud_teamswitch.cpp
new file mode 100644
index 0000000..a3c8550
--- /dev/null
+++ b/game/client/tf/tf_hud_teamswitch.cpp
@@ -0,0 +1,178 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_tf_player.h"
+#include "iclientmode.h"
+#include "ienginevgui.h"
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/EditablePanel.h>
+#include "tf_imagepanel.h"
+#include "tf_gamerules.h"
+#include "c_tf_team.h"
+#include "tf_hud_freezepanel.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudTeamSwitch : public CHudElement, public EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel );
+
+public:
+ CHudTeamSwitch( const char *pElementName );
+
+ virtual void Init( void );
+ virtual void OnTick( void );
+ virtual void LevelInit( void );
+ virtual void ApplySchemeSettings( IScheme *scheme );
+ virtual bool ShouldDraw( void );
+
+ virtual void FireGameEvent( IGameEvent * event );
+ void SetupSwitchPanel( int iNewTeam );
+
+private:
+ Label *m_pBalanceLabel;
+ float m_flHideAt;
+};
+
+DECLARE_HUDELEMENT( CHudTeamSwitch );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudTeamSwitch::CHudTeamSwitch( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamSwitch" )
+{
+ Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+
+ m_flHideAt = 0;
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTeamSwitch::Init( void )
+{
+ // listen for events
+ ListenForGameEvent( "teamplay_teambalanced_player" );
+
+ SetVisible( false );
+ CHudElement::Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTeamSwitch::FireGameEvent( IGameEvent * event )
+{
+ const char *pEventName = event->GetName();
+
+ if ( Q_strcmp( "teamplay_teambalanced_player", pEventName ) == 0 )
+ {
+ int iPlayer = event->GetInt( "player" );
+ int iNewTeam = event->GetInt( "team" );
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( pPlayer && iPlayer == pPlayer->entindex() )
+ {
+ SetupSwitchPanel( iNewTeam );
+ m_flHideAt = gpGlobals->curtime + 10.0;
+ SetVisible( true );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : -
+//-----------------------------------------------------------------------------
+void CHudTeamSwitch::OnTick( void )
+{
+ if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
+ {
+ SetVisible( false );
+ m_flHideAt = 0;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTeamSwitch::LevelInit( void )
+{
+ m_flHideAt = 0;
+ SetVisible( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudTeamSwitch::ShouldDraw( void )
+{
+ if ( IsTakingAFreezecamScreenshot() )
+ return false;
+
+ return ( IsVisible() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTeamSwitch::ApplySchemeSettings( IScheme *pScheme )
+{
+ // load control settings...
+ LoadControlSettings( "resource/UI/HudTeamSwitch.res" );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ m_pBalanceLabel = dynamic_cast<Label *>( FindChildByName("BalanceLabel") );
+}
+
+extern const char *pszTeamRoleSwitch[NUM_TEAM_ROLES];
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTeamSwitch::SetupSwitchPanel( int iNewTeam )
+{
+ if ( m_pBalanceLabel )
+ {
+ C_TFTeam *pNewTeam = GetGlobalTFTeam( iNewTeam );
+ if ( pNewTeam )
+ {
+ int iRole = pNewTeam->GetRole();
+ if ( iRole > 0 && iRole < NUM_TEAM_ROLES )
+ {
+ m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) );
+ }
+ else if ( iRole == 0 )
+ {
+ if ( iNewTeam == TF_TEAM_RED )
+ {
+ m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_red" ) );
+ }
+ else
+ {
+ m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_blue" ) );
+ }
+ }
+ }
+ }
+} \ No newline at end of file