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Diffstat (limited to 'game/client/tf/tf_hud_teamswitch.cpp')
| -rw-r--r-- | game/client/tf/tf_hud_teamswitch.cpp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_teamswitch.cpp b/game/client/tf/tf_hud_teamswitch.cpp new file mode 100644 index 0000000..a3c8550 --- /dev/null +++ b/game/client/tf/tf_hud_teamswitch.cpp @@ -0,0 +1,178 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "c_tf_player.h" +#include "iclientmode.h" +#include "ienginevgui.h" +#include <vgui/ILocalize.h> +#include <vgui/ISurface.h> +#include <vgui/IVGui.h> +#include <vgui_controls/Label.h> +#include <vgui_controls/EditablePanel.h> +#include "tf_imagepanel.h" +#include "tf_gamerules.h" +#include "c_tf_team.h" +#include "tf_hud_freezepanel.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudTeamSwitch : public CHudElement, public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel ); + +public: + CHudTeamSwitch( const char *pElementName ); + + virtual void Init( void ); + virtual void OnTick( void ); + virtual void LevelInit( void ); + virtual void ApplySchemeSettings( IScheme *scheme ); + virtual bool ShouldDraw( void ); + + virtual void FireGameEvent( IGameEvent * event ); + void SetupSwitchPanel( int iNewTeam ); + +private: + Label *m_pBalanceLabel; + float m_flHideAt; +}; + +DECLARE_HUDELEMENT( CHudTeamSwitch ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CHudTeamSwitch::CHudTeamSwitch( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamSwitch" ) +{ + Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + SetHiddenBits( HIDEHUD_MISCSTATUS ); + + m_flHideAt = 0; + vgui::ivgui()->AddTickSignal( GetVPanel() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTeamSwitch::Init( void ) +{ + // listen for events + ListenForGameEvent( "teamplay_teambalanced_player" ); + + SetVisible( false ); + CHudElement::Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTeamSwitch::FireGameEvent( IGameEvent * event ) +{ + const char *pEventName = event->GetName(); + + if ( Q_strcmp( "teamplay_teambalanced_player", pEventName ) == 0 ) + { + int iPlayer = event->GetInt( "player" ); + int iNewTeam = event->GetInt( "team" ); + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + if ( pPlayer && iPlayer == pPlayer->entindex() ) + { + SetupSwitchPanel( iNewTeam ); + m_flHideAt = gpGlobals->curtime + 10.0; + SetVisible( true ); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : - +//----------------------------------------------------------------------------- +void CHudTeamSwitch::OnTick( void ) +{ + if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) + { + SetVisible( false ); + m_flHideAt = 0; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTeamSwitch::LevelInit( void ) +{ + m_flHideAt = 0; + SetVisible( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CHudTeamSwitch::ShouldDraw( void ) +{ + if ( IsTakingAFreezecamScreenshot() ) + return false; + + return ( IsVisible() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTeamSwitch::ApplySchemeSettings( IScheme *pScheme ) +{ + // load control settings... + LoadControlSettings( "resource/UI/HudTeamSwitch.res" ); + + BaseClass::ApplySchemeSettings( pScheme ); + + m_pBalanceLabel = dynamic_cast<Label *>( FindChildByName("BalanceLabel") ); +} + +extern const char *pszTeamRoleSwitch[NUM_TEAM_ROLES]; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudTeamSwitch::SetupSwitchPanel( int iNewTeam ) +{ + if ( m_pBalanceLabel ) + { + C_TFTeam *pNewTeam = GetGlobalTFTeam( iNewTeam ); + if ( pNewTeam ) + { + int iRole = pNewTeam->GetRole(); + if ( iRole > 0 && iRole < NUM_TEAM_ROLES ) + { + m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) ); + } + else if ( iRole == 0 ) + { + if ( iNewTeam == TF_TEAM_RED ) + { + m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_red" ) ); + } + else + { + m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_blue" ) ); + } + } + } + } +}
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