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diff --git a/game/client/tf/tf_hud_objectivestatus.h b/game/client/tf/tf_hud_objectivestatus.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_HUD_OBJECTIVESTATUS_H
+#define TF_HUD_OBJECTIVESTATUS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_controls.h"
+#include "tf_imagepanel.h"
+#include "tf_hud_flagstatus.h"
+#include "tf_hud_escort.h"
+#include "tf_hud_training.h"
+#include "hud_controlpointicons.h"
+#include "GameEventListener.h"
+
+#define MAX_BOSS_STUN_SKILL_SHOTS 3
+
+//-----------------------------------------------------------------------------
+// Purpose: Parent panel for the various objective displays
+//-----------------------------------------------------------------------------
+class CTFHudPasstime;
+class CTFHudObjectiveStatus : public CHudElement, public vgui::EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CTFHudObjectiveStatus, vgui::EditablePanel );
+
+public:
+ CTFHudObjectiveStatus( const char *pElementName );
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void Reset();
+ virtual void Think();
+ virtual bool ShouldDraw() OVERRIDE;
+
+ virtual int GetRenderGroupPriority( void ) { return 60; } // higher than build menus
+
+ CControlPointProgressBar *GetControlPointProgressBar( void );
+
+ //=============================================================================
+ // HPE_BEGIN
+ // [msmith] Functions for training stuff.
+ //=============================================================================
+ void SetTrainingText( char *msg);
+ void SetTrainingObjective (char *obj);
+ //=============================================================================
+ // HPE_END
+ //=============================================================================
+
+private:
+
+ void SetVisiblePanels( void );
+
+private:
+
+ float m_flNextThink;
+
+ CTFHudFlagObjectives *m_pFlagPanel;
+
+ CHudControlPointIcons *m_pControlPointIconsPanel;
+ CControlPointProgressBar *m_pControlPointProgressBar;
+ CTFHudEscort *m_pEscortPanel;
+ CTFHudMultipleEscort *m_pMultipleEscortPanel;
+ class CTFHUDRobotDestruction *m_pRobotDestructionPanel;
+ CTFHudPasstime *m_pHudPasstime;
+
+ //=============================================================================
+ // HPE_BEGIN:
+ // [msmith] HUD for training stuff.
+ //=============================================================================
+ CTFHudTraining *m_pTrainingPanel;
+ //=============================================================================
+ // HPE_END
+ //=============================================================================
+};
+
+#endif // TF_HUD_OBJECTIVESTATUS_H \ No newline at end of file