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Diffstat (limited to 'game/client/tf/tf_hud_inspectpanel.h')
| -rw-r--r-- | game/client/tf/tf_hud_inspectpanel.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_inspectpanel.h b/game/client/tf/tf_hud_inspectpanel.h new file mode 100644 index 0000000..7fa0737 --- /dev/null +++ b/game/client/tf/tf_hud_inspectpanel.h @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef TF_HUD_INSPECTPANEL_H +#define TF_HUD_INSPECTPANEL_H +#ifdef _WIN32 +#pragma once +#endif + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudInspectPanel : public CHudElement, public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CHudInspectPanel, EditablePanel ); + +public: + CHudInspectPanel( const char *pElementName ); + + virtual void ApplySchemeSettings( IScheme *scheme ); + virtual bool ShouldDraw( void ); + + virtual int GetRenderGroupPriority( void ) { return 35; } // less than statpanel + void UserCmd_InspectTarget( void ); + C_TFPlayer *GetInspectTarget( C_TFPlayer *pLocalTFPlayer ); + + int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); + +private: + void LockInspectRenderGroup( bool bLock ); + void SetPanelVisible( bool bVisible ); + + CItemModelPanel *m_pItemPanel; + CHandle<C_TFPlayer> m_hTarget; + int m_iTargetItemIterator; +}; + +#endif // TF_HUD_INSPECTPANEL_H
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