diff options
Diffstat (limited to 'game/client/tf/tf_hud_flamerocketcharge.cpp')
| -rw-r--r-- | game/client/tf/tf_hud_flamerocketcharge.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_flamerocketcharge.cpp b/game/client/tf/tf_hud_flamerocketcharge.cpp new file mode 100644 index 0000000..cac4534 --- /dev/null +++ b/game/client/tf/tf_hud_flamerocketcharge.cpp @@ -0,0 +1,146 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "c_tf_player.h" +#include "iclientmode.h" +#include "ienginevgui.h" +#include <vgui/ILocalize.h> +#include <vgui/ISurface.h> +#include <vgui/IVGui.h> +#include <vgui_controls/EditablePanel.h> +#include <vgui_controls/ProgressBar.h> +#include "tf_weaponbase.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudFlameRocketChargeMeter : public CHudElement, public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CHudFlameRocketChargeMeter, EditablePanel ); + +public: + CHudFlameRocketChargeMeter( const char *pElementName ); + + virtual void ApplySchemeSettings( IScheme *scheme ); + virtual bool ShouldDraw( void ); + virtual void OnTick( void ); + +private: + vgui::ContinuousProgressBar *m_pChargeMeter; +}; + +DECLARE_HUDELEMENT( CHudFlameRocketChargeMeter ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CHudFlameRocketChargeMeter::CHudFlameRocketChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudFlameRocketCharge" ) +{ + Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" ); + + SetHiddenBits( HIDEHUD_MISCSTATUS ); + + vgui::ivgui()->AddTickSignal( GetVPanel() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudFlameRocketChargeMeter::ApplySchemeSettings( IScheme *pScheme ) +{ + // load control settings... + LoadControlSettings( "resource/UI/HudFlameRocketCharge.res" ); + + BaseClass::ApplySchemeSettings( pScheme ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CHudFlameRocketChargeMeter::ShouldDraw( void ) +{ + C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); + + if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_PYRO ) || !pPlayer->IsAlive() ) + { + return false; + } + + CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); + + if ( !pWpn ) + { + return false; + } + + int iWeaponID = pWpn->GetWeaponID(); + + if ( iWeaponID != TF_WEAPON_FLAMETHROWER ) + { + return false; + } + + // @note Tom Bui: This has been co-opted to be a charged airblast and not a charged flame rocket + int iChargedAirblast = 0; + CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iChargedAirblast, set_charged_airblast ); + if ( iChargedAirblast == 0 ) + { + return false; + } + + return CHudElement::ShouldDraw(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudFlameRocketChargeMeter::OnTick( void ) +{ + C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); + + if ( !pPlayer ) + return; + + CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); + ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn ); + + if ( !pWpn || !pChargeupWeapon ) + return; + + if ( m_pChargeMeter ) + { + float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime(); + + if ( flChargeMaxTime != 0 ) + { + float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime(); + + if ( flChargeBeginTime > 0 ) + { + float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime ); + float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime ); + + m_pChargeMeter->SetProgress( flPercentCharged ); + } + else + { + m_pChargeMeter->SetProgress( 0.0f ); + } + } + } +} |