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Diffstat (limited to 'game/client/tf/tf_hud_disconnect_prompt.h')
| -rw-r--r-- | game/client/tf/tf_hud_disconnect_prompt.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_disconnect_prompt.h b/game/client/tf/tf_hud_disconnect_prompt.h new file mode 100644 index 0000000..09e570d --- /dev/null +++ b/game/client/tf/tf_hud_disconnect_prompt.h @@ -0,0 +1,75 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_HUD_DISCONNECT_PROMPT_H +#define TF_HUD_DISCONNECT_PROMPT_H +#ifdef _WIN32 +#pragma once +#endif + +#include "confirm_dialog.h" +#include "tf_gc_client.h" + +enum eDisconnectReason +{ + REASON_QUIT, + REASON_DISCONNECT +}; + +class CTFDisconnectConfirmDialog : public CTFGenericConfirmDialog +{ + DECLARE_CLASS_SIMPLE( CTFDisconnectConfirmDialog, CTFGenericConfirmDialog ); +public: + CTFDisconnectConfirmDialog( const char *pTitle, + const char *pTextKey, + const char *pConfirmBtnText, + const char *pCancelBtnText, + GenericConfirmDialogCallback callback, + vgui::Panel *pParent ); + + virtual const char *GetResFile(); + + void SetReason( eDisconnectReason reason ); + virtual void OnCommand( const char *command ); + void AddConfirmCommand( const char *command ); + void AddCancelCommand( const char *command ); + +private: + CUtlVector< CUtlString > m_confirmCommands; + CUtlVector< CUtlString > m_cancelCommands; + + eDisconnectReason m_eReason; + EAbandonGameStatus m_eAbandonStatus; + +}; +CTFDisconnectConfirmDialog * BuildDisconnectConfirmDialog(); + + +class CTFRejoinConfirmDialog : public CTFGenericConfirmDialog +{ + DECLARE_CLASS_SIMPLE( CTFRejoinConfirmDialog, CTFGenericConfirmDialog ); +public: + CTFRejoinConfirmDialog( const char *pTitle, + const char *pTextKey, + const char *pConfirmBtnText, + const char *pCancelBtnText, + GenericConfirmDialogCallback callback, + vgui::Panel *pParent ); + + virtual const char *GetResFile(); + + void CloseRejoinWindow(); + +private: + + EAbandonGameStatus m_eAbandonStatus; + +}; + +bool HandleDisconnectAttempt(); + +#endif // TF_HUD_DISCONNECT_PROMPT_H
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