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Diffstat (limited to 'game/client/tf/tf_hud_crosshair.h')
-rw-r--r--game/client/tf/tf_hud_crosshair.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_crosshair.h b/game/client/tf/tf_hud_crosshair.h
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+++ b/game/client/tf/tf_hud_crosshair.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HUD_TF_CROSSHAIR_H
+#define HUD_TF_CROSSHAIR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "hud_crosshair.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudTFCrosshair : public CHudCrosshair
+{
+public:
+ DECLARE_CLASS_SIMPLE( CHudTFCrosshair, CHudCrosshair );
+
+ CHudTFCrosshair( const char *name );
+ virtual ~CHudTFCrosshair( void );
+
+ virtual void Init() OVERRIDE;
+ virtual void LevelShutdown( void ) OVERRIDE;
+ virtual bool ShouldDraw() OVERRIDE;
+
+protected:
+ virtual void Paint() OVERRIDE;
+ virtual void FireGameEvent( IGameEvent * event ) OVERRIDE;
+
+private:
+ int m_iCrosshairTextureID;
+ IVguiMatInfo *m_pCrosshairMaterial;
+
+ char m_szPreviousCrosshair[256]; // name of the current crosshair
+ float m_flTimeToHideUntil;
+};
+
+
+#endif // HUD_TF_CROSSHAIR_H