summaryrefslogtreecommitdiff
path: root/game/client/tf/tf_hud_bowcharge.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/client/tf/tf_hud_bowcharge.cpp')
-rw-r--r--game/client/tf/tf_hud_bowcharge.cpp276
1 files changed, 276 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_bowcharge.cpp b/game/client/tf/tf_hud_bowcharge.cpp
new file mode 100644
index 0000000..c1d3d25
--- /dev/null
+++ b/game/client/tf/tf_hud_bowcharge.cpp
@@ -0,0 +1,276 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_tf_player.h"
+#include "iclientmode.h"
+#include "ienginevgui.h"
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/EditablePanel.h>
+#include <vgui_controls/ProgressBar.h>
+#include "tf_weaponbase.h"
+#include "c_tf_projectile_arrow.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudBowChargeMeter : public CHudElement, public EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CHudBowChargeMeter, EditablePanel );
+
+public:
+ CHudBowChargeMeter( const char *pElementName );
+
+ virtual void ApplySchemeSettings( IScheme *scheme );
+ virtual bool ShouldDraw( void );
+ virtual void OnTick( void );
+ virtual void Init( void );
+ virtual void FireGameEvent( IGameEvent *event );
+
+private:
+ vgui::ContinuousProgressBar *m_pChargeMeter;
+};
+
+DECLARE_HUDELEMENT( CHudBowChargeMeter );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudBowChargeMeter::CHudBowChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudBowCharge" )
+{
+ Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" );
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+
+ RegisterForRenderGroup( "inspect_panel" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBowChargeMeter::ApplySchemeSettings( IScheme *pScheme )
+{
+ // load control settings...
+ LoadControlSettings( "resource/UI/HudBowCharge.res" );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBowChargeMeter::Init( void )
+{
+ ListenForGameEvent( "arrow_impact" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBowChargeMeter::FireGameEvent( IGameEvent *event )
+{
+ if ( !event )
+ return;
+
+ const char *pszEventName = event->GetName();
+
+ if ( FStrEq( pszEventName, "arrow_impact" ) )
+ {
+ int attachedEntity = event->GetInt( "attachedEntity" );
+ C_BaseFlex *pFlex = dynamic_cast<C_BaseFlex*>( ClientEntityList().GetEnt( attachedEntity ) );
+ if ( !pFlex )
+ return;
+
+ // Create a client side arrow and have it attach itself.
+ C_TFProjectile_Arrow *pArrow = new C_TFProjectile_Arrow;
+ if ( !pArrow )
+ return;
+
+ int boneIndexAttached = event->GetInt( "boneIndexAttached" );
+ Vector bonePosition(
+ event->GetFloat( "bonePositionX"),
+ event->GetFloat( "bonePositionY"),
+ event->GetFloat( "bonePositionZ") );
+ QAngle boneAngles(
+ event->GetFloat( "boneAnglesX"),
+ event->GetFloat( "boneAnglesY"),
+ event->GetFloat( "boneAnglesZ") );
+
+ const char* pszModelName = NULL;
+ int type = event->GetInt( "projectileType" );
+ float flScale = 1.0f;
+
+ switch ( type )
+ {
+ case TF_PROJECTILE_STICKY_BALL:
+ pszModelName = g_pszArrowModels[MODEL_SNOWBALL];
+ break;
+ case TF_PROJECTILE_ARROW:
+ pszModelName = g_pszArrowModels[MODEL_ARROW_REGULAR];
+ break;
+ case TF_PROJECTILE_BUILDING_REPAIR_BOLT:
+ pszModelName = g_pszArrowModels[MODEL_ARROW_BUILDING_REPAIR];
+ break;
+ case TF_PROJECTILE_FESTIVE_ARROW:
+ pszModelName = g_pszArrowModels[MODEL_FESTIVE_ARROW_REGULAR];
+ break;
+ case TF_PROJECTILE_HEALING_BOLT:
+#ifdef STAGING_ONLY
+ case TF_PROJECTILE_MILK_BOLT:
+#endif
+ {
+ pszModelName = g_pszArrowModels[MODEL_SYRINGE];
+ // pull the syringe back slightly
+ Vector vForward;
+ AngleVectors( boneAngles, &vForward );
+ bonePosition = bonePosition - (vForward * 6.0f);
+ flScale = 1.6f;
+ }
+ break;
+ case TF_PROJECTILE_FESTIVE_HEALING_BOLT:
+ {
+ pszModelName = g_pszArrowModels[MODEL_FESTIVE_HEALING_BOLT];
+ // pull the syringe back slightly
+ Vector vForward;
+ AngleVectors( boneAngles, &vForward );
+ bonePosition = bonePosition - ( vForward * 1.0f );
+ flScale = 1.4f;
+ }
+ break;
+ case TF_PROJECTILE_BREAD_MONSTER:
+ case TF_PROJECTILE_BREADMONSTER_JARATE:
+ case TF_PROJECTILE_BREADMONSTER_MADMILK:
+ {
+ pszModelName = g_pszArrowModels[MODEL_BREAD_MONSTER];
+ // pull the syringe back slightly
+ Vector vForward;
+ AngleVectors( boneAngles, &vForward );
+ bonePosition = bonePosition - ( vForward * 1.0f );
+ flScale = 2.5f;
+ pArrow->SetLifeTime( 10.0f );
+ if ( event->GetBool( "isCrit" ) )
+ {
+ flScale = RandomFloat( 3.0f, 5.0f );
+ }
+ break;
+ }
+#ifdef STAGING_ONLY
+ case TF_PROJECTILE_THROWING_KNIFE:
+ {
+ pszModelName = g_pszArrowModels[MODEL_THROWING_KNIFE];
+ // pull the syringe back slightly
+ Vector vForward;
+ AngleVectors( boneAngles, &vForward );
+ //bonePosition = bonePosition + ( vForward * 5.0f );
+ //bonePosition = ( vForward * -7.0f ) + Vector(0, 0, 2);
+ //flScale = 5.0f;
+ break;
+ }
+ case TF_PROJECTILE_SNIPERBULLET:
+ pszModelName = g_pszArrowModels[MODEL_SYRINGE];
+ break;
+#endif // STAGING_ONLY
+ default:
+ Warning( " Unsupported Projectile type on event arrow_impact - %d", type );
+ return;
+ }
+
+ pArrow->InitializeAsClientEntity( pszModelName, RENDER_GROUP_OPAQUE_ENTITY );
+ pArrow->SetModelScale( flScale );
+
+ CTFPlayer *pPlayer = ToTFPlayer( ClientEntityList().GetEnt( event->GetInt( "shooter" ) ) );
+ if ( pPlayer )
+ {
+ pArrow->m_nSkin = ( pPlayer->GetTeamNumber() == TF_TEAM_BLUE ) ? 1 : 0;
+ }
+
+ pArrow->AttachEntityToBone( pFlex, boneIndexAttached, bonePosition, boneAngles );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudBowChargeMeter::ShouldDraw( void )
+{
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_SNIPER ) || !pPlayer->IsAlive() )
+ {
+ return false;
+ }
+
+ CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
+
+ if ( !pWpn )
+ {
+ return false;
+ }
+
+ int iWeaponID = pWpn->GetWeaponID();
+
+ if ( iWeaponID != TF_WEAPON_COMPOUND_BOW )
+ {
+ return false;
+ }
+
+ return CHudElement::ShouldDraw();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBowChargeMeter::OnTick( void )
+{
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ if ( !pPlayer )
+ return;
+
+ CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
+ ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn );
+
+ if ( !pWpn || !pChargeupWeapon )
+ return;
+
+ if ( m_pChargeMeter )
+ {
+ float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime();
+
+ if ( flChargeMaxTime != 0 )
+ {
+ float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime();
+
+ if ( flChargeBeginTime > 0 )
+ {
+ float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime );
+ flTimeCharged = MIN( flTimeCharged, 1.f );
+ float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime );
+
+ m_pChargeMeter->SetProgress( flPercentCharged );
+ }
+ else
+ {
+ m_pChargeMeter->SetProgress( 0.0f );
+ }
+ }
+ }
+} \ No newline at end of file