diff options
Diffstat (limited to 'game/client/tf/tf_hud_bowcharge.cpp')
| -rw-r--r-- | game/client/tf/tf_hud_bowcharge.cpp | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_bowcharge.cpp b/game/client/tf/tf_hud_bowcharge.cpp new file mode 100644 index 0000000..c1d3d25 --- /dev/null +++ b/game/client/tf/tf_hud_bowcharge.cpp @@ -0,0 +1,276 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "c_tf_player.h" +#include "iclientmode.h" +#include "ienginevgui.h" +#include <vgui/ILocalize.h> +#include <vgui/ISurface.h> +#include <vgui/IVGui.h> +#include <vgui_controls/EditablePanel.h> +#include <vgui_controls/ProgressBar.h> +#include "tf_weaponbase.h" +#include "c_tf_projectile_arrow.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudBowChargeMeter : public CHudElement, public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CHudBowChargeMeter, EditablePanel ); + +public: + CHudBowChargeMeter( const char *pElementName ); + + virtual void ApplySchemeSettings( IScheme *scheme ); + virtual bool ShouldDraw( void ); + virtual void OnTick( void ); + virtual void Init( void ); + virtual void FireGameEvent( IGameEvent *event ); + +private: + vgui::ContinuousProgressBar *m_pChargeMeter; +}; + +DECLARE_HUDELEMENT( CHudBowChargeMeter ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CHudBowChargeMeter::CHudBowChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudBowCharge" ) +{ + Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" ); + + SetHiddenBits( HIDEHUD_MISCSTATUS ); + + vgui::ivgui()->AddTickSignal( GetVPanel() ); + + RegisterForRenderGroup( "inspect_panel" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudBowChargeMeter::ApplySchemeSettings( IScheme *pScheme ) +{ + // load control settings... + LoadControlSettings( "resource/UI/HudBowCharge.res" ); + + BaseClass::ApplySchemeSettings( pScheme ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudBowChargeMeter::Init( void ) +{ + ListenForGameEvent( "arrow_impact" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudBowChargeMeter::FireGameEvent( IGameEvent *event ) +{ + if ( !event ) + return; + + const char *pszEventName = event->GetName(); + + if ( FStrEq( pszEventName, "arrow_impact" ) ) + { + int attachedEntity = event->GetInt( "attachedEntity" ); + C_BaseFlex *pFlex = dynamic_cast<C_BaseFlex*>( ClientEntityList().GetEnt( attachedEntity ) ); + if ( !pFlex ) + return; + + // Create a client side arrow and have it attach itself. + C_TFProjectile_Arrow *pArrow = new C_TFProjectile_Arrow; + if ( !pArrow ) + return; + + int boneIndexAttached = event->GetInt( "boneIndexAttached" ); + Vector bonePosition( + event->GetFloat( "bonePositionX"), + event->GetFloat( "bonePositionY"), + event->GetFloat( "bonePositionZ") ); + QAngle boneAngles( + event->GetFloat( "boneAnglesX"), + event->GetFloat( "boneAnglesY"), + event->GetFloat( "boneAnglesZ") ); + + const char* pszModelName = NULL; + int type = event->GetInt( "projectileType" ); + float flScale = 1.0f; + + switch ( type ) + { + case TF_PROJECTILE_STICKY_BALL: + pszModelName = g_pszArrowModels[MODEL_SNOWBALL]; + break; + case TF_PROJECTILE_ARROW: + pszModelName = g_pszArrowModels[MODEL_ARROW_REGULAR]; + break; + case TF_PROJECTILE_BUILDING_REPAIR_BOLT: + pszModelName = g_pszArrowModels[MODEL_ARROW_BUILDING_REPAIR]; + break; + case TF_PROJECTILE_FESTIVE_ARROW: + pszModelName = g_pszArrowModels[MODEL_FESTIVE_ARROW_REGULAR]; + break; + case TF_PROJECTILE_HEALING_BOLT: +#ifdef STAGING_ONLY + case TF_PROJECTILE_MILK_BOLT: +#endif + { + pszModelName = g_pszArrowModels[MODEL_SYRINGE]; + // pull the syringe back slightly + Vector vForward; + AngleVectors( boneAngles, &vForward ); + bonePosition = bonePosition - (vForward * 6.0f); + flScale = 1.6f; + } + break; + case TF_PROJECTILE_FESTIVE_HEALING_BOLT: + { + pszModelName = g_pszArrowModels[MODEL_FESTIVE_HEALING_BOLT]; + // pull the syringe back slightly + Vector vForward; + AngleVectors( boneAngles, &vForward ); + bonePosition = bonePosition - ( vForward * 1.0f ); + flScale = 1.4f; + } + break; + case TF_PROJECTILE_BREAD_MONSTER: + case TF_PROJECTILE_BREADMONSTER_JARATE: + case TF_PROJECTILE_BREADMONSTER_MADMILK: + { + pszModelName = g_pszArrowModels[MODEL_BREAD_MONSTER]; + // pull the syringe back slightly + Vector vForward; + AngleVectors( boneAngles, &vForward ); + bonePosition = bonePosition - ( vForward * 1.0f ); + flScale = 2.5f; + pArrow->SetLifeTime( 10.0f ); + if ( event->GetBool( "isCrit" ) ) + { + flScale = RandomFloat( 3.0f, 5.0f ); + } + break; + } +#ifdef STAGING_ONLY + case TF_PROJECTILE_THROWING_KNIFE: + { + pszModelName = g_pszArrowModels[MODEL_THROWING_KNIFE]; + // pull the syringe back slightly + Vector vForward; + AngleVectors( boneAngles, &vForward ); + //bonePosition = bonePosition + ( vForward * 5.0f ); + //bonePosition = ( vForward * -7.0f ) + Vector(0, 0, 2); + //flScale = 5.0f; + break; + } + case TF_PROJECTILE_SNIPERBULLET: + pszModelName = g_pszArrowModels[MODEL_SYRINGE]; + break; +#endif // STAGING_ONLY + default: + Warning( " Unsupported Projectile type on event arrow_impact - %d", type ); + return; + } + + pArrow->InitializeAsClientEntity( pszModelName, RENDER_GROUP_OPAQUE_ENTITY ); + pArrow->SetModelScale( flScale ); + + CTFPlayer *pPlayer = ToTFPlayer( ClientEntityList().GetEnt( event->GetInt( "shooter" ) ) ); + if ( pPlayer ) + { + pArrow->m_nSkin = ( pPlayer->GetTeamNumber() == TF_TEAM_BLUE ) ? 1 : 0; + } + + pArrow->AttachEntityToBone( pFlex, boneIndexAttached, bonePosition, boneAngles ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CHudBowChargeMeter::ShouldDraw( void ) +{ + C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); + + if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_SNIPER ) || !pPlayer->IsAlive() ) + { + return false; + } + + CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); + + if ( !pWpn ) + { + return false; + } + + int iWeaponID = pWpn->GetWeaponID(); + + if ( iWeaponID != TF_WEAPON_COMPOUND_BOW ) + { + return false; + } + + return CHudElement::ShouldDraw(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudBowChargeMeter::OnTick( void ) +{ + C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); + + if ( !pPlayer ) + return; + + CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); + ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn ); + + if ( !pWpn || !pChargeupWeapon ) + return; + + if ( m_pChargeMeter ) + { + float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime(); + + if ( flChargeMaxTime != 0 ) + { + float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime(); + + if ( flChargeBeginTime > 0 ) + { + float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime ); + flTimeCharged = MIN( flTimeCharged, 1.f ); + float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime ); + + m_pChargeMeter->SetProgress( flPercentCharged ); + } + else + { + m_pChargeMeter->SetProgress( 0.0f ); + } + } + } +}
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