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-rw-r--r--game/client/tf/tf_hud_annotationspanel.h102
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diff --git a/game/client/tf/tf_hud_annotationspanel.h b/game/client/tf/tf_hud_annotationspanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef TF_HUD_ANNOTATIONSPANEL_H
+#define TF_HUD_ANNOTATIONSPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/EditablePanel.h>
+#include <game/client/iviewport.h>
+#include <vgui/IScheme.h>
+#include "hud.h"
+#include "hudelement.h"
+#include "tf_imagepanel.h"
+#include "tf_hud_playerstatus.h"
+#include "vgui_avatarimage.h"
+#include "item_model_panel.h"
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CTFAnnotationsPanelCallout : public EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CTFAnnotationsPanelCallout, EditablePanel );
+public:
+ CTFAnnotationsPanelCallout( Panel *parent, const char *name, int id, Vector &location, const char *text );
+ ~CTFAnnotationsPanelCallout();
+
+ virtual void ApplySettings( KeyValues *pInResourceData );
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void PerformLayout( void );
+
+ bool UpdateCallout();
+ inline int GetAnnotationID(){ return m_ID; }
+ inline void Touch();
+ inline void SetLocation( const Vector &location ) { m_Location = location; }
+ inline void SetFollowEntity( CBaseEntity *pFollowEntity ) { m_FollowEntity = pFollowEntity; }
+ inline void SetVisibilityBitfield( int iVisibilityBitfield ) { m_iVisibilityBitfield = iVisibilityBitfield; }
+ void SetShowDistance( bool bShowDistance );
+ void SetLifetime( float flLifetime );
+ void SetText( const char *text );
+ void FadeAndRemove();
+
+private:
+ int m_ID;
+ Vector m_Location;
+ CHandle< CBaseEntity > m_FollowEntity;
+ Label *m_pAnnotationLabel;
+ Label *m_pDistanceLabel;
+ ImagePanel *m_pArrow;
+ const char *m_Text;
+ float m_DeathTime;
+ float m_flLerpPercentage;
+ int m_iVisibilityBitfield;
+ bool m_bWasOffscreen;
+ bool m_bShowDistance;
+ Panel *m_pBackground;
+ KeyValues *m_pArrowImages;
+ float m_flAlpha[2];
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CTFAnnotationsPanel : public EditablePanel, public CHudElement
+{
+private:
+ DECLARE_CLASS_SIMPLE( CTFAnnotationsPanel, EditablePanel );
+
+public:
+ CTFAnnotationsPanel( const char *pElementName );
+ virtual ~CTFAnnotationsPanel();
+
+ virtual void Reset();
+ virtual void Init();
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void FireGameEvent( IGameEvent * event );
+
+ void UpdateAnnotations( void );
+ void AddAnnotation( IGameEvent * event );
+ void HideAnnotation( int id );
+ void RemoveAll();
+ virtual bool ShouldDraw( void );
+ void OnThink( void );
+
+
+protected:
+ CTFAnnotationsPanelCallout *TestAndAddCallout( int id, Vector &origin, const char *text );
+
+private:
+ bool m_bShouldBeVisible;
+ CUtlVector<CTFAnnotationsPanelCallout*> m_pCalloutPanels;
+ vgui::Panel *m_pFreezePanelBG;
+
+};
+
+#endif // TF_HUD_ANNOTATIONSPANEL_H