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-rw-r--r--game/client/tf/tf_gameserver_management.cpp157
1 files changed, 157 insertions, 0 deletions
diff --git a/game/client/tf/tf_gameserver_management.cpp b/game/client/tf/tf_gameserver_management.cpp
new file mode 100644
index 0000000..3f11e38
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+++ b/game/client/tf/tf_gameserver_management.cpp
@@ -0,0 +1,157 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+#include "cbase.h"
+
+// for messaging with the GC
+#include "tf_gcmessages.h"
+#include "tf_item_inventory.h"
+#include "econ_game_account_server.h"
+#include "gc_clientsystem.h"
+
+//-----------------------------------------------------------------------------
+
+CON_COMMAND_F( cl_gameserver_create_identity, "Creates a new game server account associated with the currently logged in steam account", FCVAR_CLIENTDLL )
+{
+ if ( steamapicontext && steamapicontext->SteamUser() )
+ {
+ CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
+ GCSDK::CProtoBufMsg< CMsgGC_GameServer_CreateIdentity> msg( k_EMsgGC_GameServer_CreateIdentity );
+ msg.Body().set_account_id( steamID.GetAccountID() );
+ GCClientSystem()->BSendMessage( msg );
+ Msg( "Request to create a game server account sent--please wait.\n" );
+ }
+ else
+ {
+ Msg( "You must be logged into Steam to create a game server account.\n" );
+ }
+}
+
+CON_COMMAND_F( cl_gameserver_list, "List all the game server accounts owned by the currently logged in steam account", FCVAR_CLIENTDLL )
+{
+ if ( steamapicontext && steamapicontext->SteamUser() )
+ {
+ CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
+ GCSDK::CProtoBufMsg< CMsgGC_GameServer_List > msg( k_EMsgGC_GameServer_List );
+ msg.Body().set_account_id( steamID.GetAccountID() );
+ GCClientSystem()->BSendMessage( msg );
+ Msg( "Request to retrieve owned game server accounts--please wait.\n" );
+ }
+ else
+ {
+ Msg( "You must be logged into Steam to get the list of game server accounts.\n" );
+ }
+}
+
+CON_COMMAND_F( cl_gameserver_reset_identity, "Resets the identity token for a given game server", FCVAR_CLIENTDLL )
+{
+ if ( steamapicontext && steamapicontext->SteamUser() )
+ {
+ if ( args.ArgC() > 1 )
+ {
+ CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
+ GCSDK::CProtoBufMsg< CMsgGC_GameServer_ResetIdentity > msg( k_EMsgGC_GameServer_ResetIdentity );
+ msg.Body().set_game_server_account_id( atoi( args[1] ) );
+ GCClientSystem()->BSendMessage( msg );
+ Msg( "Request to reset owned game server account identity token--please wait.\n" );
+ }
+ else
+ {
+ Msg( "Usage: cl_gameserver_reset_identity <game server account id>\n");
+ }
+ }
+ else
+ {
+ Msg( "You must be logged into Steam to reset a game server's identity token.\n" );
+ }
+}
+
+class CGC_GameServer_CreateIdentityResponse : public GCSDK::CGCClientJob
+{
+public:
+ CGC_GameServer_CreateIdentityResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
+
+ virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
+ {
+ GCSDK::CProtoBufMsg< CMsgGC_GameServer_CreateIdentityResponse > msg( pNetPacket );
+
+ if ( msg.Body().account_created() )
+ {
+ Msg( "Game server account created successfully!\n" );
+ Msg( "Set these convars on your game server to have it log in and receive benefits:\n" );
+ Msg( "tf_server_identity_account_id %u\n", msg.Body().game_server_account_id() );
+ Msg( "tf_server_identity_token \"%s\"\n\n", msg.Body().game_server_identity_token().c_str() );
+ }
+ else
+ {
+ Msg( "Unable to create a game server account attached to your Steam account.\n" );
+ switch ( msg.Body().status() )
+ {
+ default:
+ case CMsgGC_GameServer_CreateIdentityResponse::kStatus_GenericFailure:
+ Msg( "Failure code %d. Contact Steam support.\n", (int)msg.Body().status() );
+ break;
+ case CMsgGC_GameServer_CreateIdentityResponse::kStatus_TooMany:
+ Msg( "Too many game server accounts already registered with your Steam account.\n" );
+ break;
+ case CMsgGC_GameServer_CreateIdentityResponse::kStatus_NoPrivs:
+ Msg( "Your Steam account doesn't have rights to create game server accounts.\n" );
+ break;
+ }
+ }
+ return true;
+ }
+};
+GC_REG_JOB( GCSDK::CGCClient, CGC_GameServer_CreateIdentityResponse, "CGC_GameServer_CreateIdentityResponse", k_EMsgGC_GameServer_CreateIdentityResponse, GCSDK::k_EServerTypeGCClient );
+
+class CGC_GameServer_ListResponse : public GCSDK::CGCClientJob
+{
+public:
+ CGC_GameServer_ListResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
+
+ virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
+ {
+ GCSDK::CProtoBufMsg< CMsgGC_GameServer_ListResponse > msg( pNetPacket );
+
+ Msg( "Owned Game Servers: %d\n", msg.Body().owned_game_servers_size() );
+ for ( int i = 0; i < msg.Body().owned_game_servers_size(); ++i )
+ {
+ const CMsgGC_GameServer_ListResponse_GameServerIdentity &identity = msg.Body().owned_game_servers( i );
+ const char *pStanding = GameServerAccount_GetStandingString( (eGameServerScoreStanding)identity.game_server_standing() );
+ const char *pStandingTrend = GameServerAccount_GetStandingTrendString( (eGameServerScoreStandingTrend)identity.game_server_standing_trend() );
+ Msg( "%d - Account ID: %u Identity Token: %s Standing: %s Trend: %s\n", i + 1, identity.game_server_account_id(), identity.game_server_identity_token().c_str(), pStanding, pStandingTrend );
+ }
+ return true;
+ }
+};
+GC_REG_JOB( GCSDK::CGCClient, CGC_GameServer_ListResponse, "CGC_GameServer_ListResponse", k_EMsgGC_GameServer_ListResponse, GCSDK::k_EServerTypeGCClient );
+
+
+class CGC_GameServer_ResetIdentityResponse : public GCSDK::CGCClientJob
+{
+public:
+ CGC_GameServer_ResetIdentityResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
+
+ virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
+ {
+ GCSDK::CProtoBufMsg< CMsgGC_GameServer_ResetIdentityResponse > msg( pNetPacket );
+
+ if ( msg.Body().game_server_identity_token_reset() )
+ {
+ Msg( "Game server account identity reset!\n" );
+ Msg( "Set these convars on your game server to have it log in and receive benefits:\n" );
+ Msg( "tf_server_identity_account_id %u\n", msg.Body().game_server_account_id() );
+ Msg( "tf_server_identity_token \"%s\"\n\n", msg.Body().game_server_identity_token().c_str() );
+ }
+ else
+ {
+ Msg( "Failed to reset game server account identity--check to make sure the game server account id is correct!\n" );
+ }
+
+ return true;
+ }
+};
+GC_REG_JOB( GCSDK::CGCClient, CGC_GameServer_ResetIdentityResponse, "CGC_GameServer_ResetIdentityResponse", k_EMsgGC_GameServer_ResetIdentityResponse, GCSDK::k_EServerTypeGCClient ); \ No newline at end of file