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Diffstat (limited to 'game/client/tf/tf_fx_impacts.cpp')
| -rw-r--r-- | game/client/tf/tf_fx_impacts.cpp | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/game/client/tf/tf_fx_impacts.cpp b/game/client/tf/tf_fx_impacts.cpp new file mode 100644 index 0000000..74b7f11 --- /dev/null +++ b/game/client/tf/tf_fx_impacts.cpp @@ -0,0 +1,320 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "fx_impact.h" +#include "engine/IEngineSound.h" +#include "c_tf_player.h" +#include "view.h" +#include "tf_gamerules.h" +#include "player_vs_environment/c_tf_tank_boss.h" +#include "decals.h" +#include "clientsideeffects.h" +#include "fx_quad.h" + +//----------------------------------------------------------------------------- +// Purpose: Handle weapon impacts +//----------------------------------------------------------------------------- +static int g_MvMRobotImpactCount = 0; +static int g_MvMTankImpactCount = 0; +void ImpactCallback( const CEffectData &data ) +{ + trace_t tr; + Vector vecOrigin, vecStart, vecShotDir; + int iMaterial, iDamageType, iHitbox; + short nSurfaceProp; + + C_BaseEntity *pEntity = ParseImpactData( data, &vecOrigin, &vecStart, &vecShotDir, nSurfaceProp, iMaterial, iDamageType, iHitbox ); + + if ( !pEntity ) + return; + + bool bImpact = ( data.m_nDamageType != pEntity->GetTeamNumber() || pEntity->GetTeamNumber() < FIRST_GAME_TEAM ); + + if ( data.m_nDamageType != pEntity->GetTeamNumber() && pEntity->IsPlayer() ) + { + C_TFPlayer *pPlayer = ToTFPlayer( pEntity ); + + // Don't impact spies disguised as the same team as this syringe/projectile + if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_DISGUISED ) ) + { + if ( pPlayer->m_Shared.GetDisguiseTeam() == data.m_nDamageType ) + { + bImpact = false; + } + } + } + + if ( bImpact ) + { + // We create lots of impact sounds, especially from Heavy's firing miniguns. To cut down on the number + // of active sounds, we precull impact sounds that are too far from the current viewpoint. + bool bIsMVM = TFGameRules() && TFGameRules()->IsMannVsMachineMode(); + + int nApparentTeam = pEntity->GetTeamNumber(); + + C_TFPlayer *pPlayer = ToTFPlayer( pEntity ); + if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_DISGUISED ) ) + { + nApparentTeam = pPlayer->m_Shared.GetDisguiseTeam(); + } + + bool bPlaySound = true; + bool bIsRobotImpact = false; + + if ( bIsMVM && pPlayer && nApparentTeam == TF_TEAM_PVE_INVADERS ) + { + bPlaySound = true; + bIsRobotImpact = true; + } + else + { + bPlaySound = (MainViewOrigin() - vecOrigin).LengthSqr() < (1024*1024); + } + + // If we hit, perform our custom effects and play the sound + if ( Impact( vecOrigin, vecStart, iMaterial, iDamageType, iHitbox, pEntity, tr ) ) + { + // Check for custom effects based on the Decal index + PerformCustomEffects( vecOrigin, tr, vecShotDir, iMaterial, 1 ); + + //Play a ricochet sound some of the time + if ( bPlaySound && random->RandomInt(1,10) <= 3 && (iDamageType == DMG_BULLET) ) + { + CLocalPlayerFilter filter; + C_BaseEntity::EmitSound( filter, SOUND_FROM_WORLD, "Bounce.Shrapnel", &vecOrigin ); + } + } + + if ( bPlaySound ) + { + // every other one of the mvm impacts are emitted from the world to allow for ~2 impacts playing at a time + if ( bIsRobotImpact ) + { + //pEntity->EmitSound( "MVM_Robot.BulletImpact" ); + CLocalPlayerFilter filter; + if ( g_MvMRobotImpactCount % 4 == 0 ) + { + if( pPlayer->IsMiniBoss() ) + { + C_BaseEntity::EmitSound( filter, pEntity->entindex(), "MVM_Giant.BulletImpact", &vecOrigin ); + } + else + { + C_BaseEntity::EmitSound( filter, pEntity->entindex(), "MVM_Robot.BulletImpact", &vecOrigin ); + } + } + else + { + C_BaseEntity::EmitSound( filter, SOUND_FROM_WORLD, "MVM_Robot.BulletImpact", &vecOrigin ); + } + g_MvMRobotImpactCount++; + } + else if ( bIsMVM && dynamic_cast< C_TFTankBoss* >( pEntity ) ) + { + //pEntity->EmitSound( "MVM_Robot.BulletImpact" ); + CLocalPlayerFilter filter; + if ( g_MvMTankImpactCount % 4 == 0 ) + { + C_BaseEntity::EmitSound( filter, pEntity->entindex(), "MVM_Tank.BulletImpact", &vecOrigin ); + } + else + { + C_BaseEntity::EmitSound( filter, SOUND_FROM_WORLD, "MVM_Tank.BulletImpact", &vecOrigin ); + } + g_MvMTankImpactCount++; + } + else + { + PlayImpactSound( pEntity, tr, vecOrigin, nSurfaceProp ); + } + } + } +} + +DECLARE_CLIENT_EFFECT( "Impact", ImpactCallback ); + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void TFSplashCallbackHelper( const CEffectData &data, const char *pszEffectName ) +{ + Vector normal; + + AngleVectors( data.m_vAngles, &normal ); + + CSmartPtr<CNewParticleEffect> pEffect = CNewParticleEffect::Create( NULL, pszEffectName ); + if ( pEffect->IsValid() ) + { + pEffect->SetSortOrigin( data.m_vOrigin ); + pEffect->SetControlPoint( 0, data.m_vOrigin ); + pEffect->SetControlPointOrientation( 0, Vector(1,0,0), Vector(0,1,0), Vector(0,0,1) ); + } +} + +void TFSplashCallback( const CEffectData &data ) +{ + TFSplashCallbackHelper( data, "water_bulletsplash01" ); +} +DECLARE_CLIENT_EFFECT( "tf_gunshotsplash", TFSplashCallback ); + +void TFSplashCallbackMinigun( const CEffectData &data ) +{ + TFSplashCallbackHelper( data, "water_bulletsplash01_minigun" ); +} +DECLARE_CLIENT_EFFECT( "tf_gunshotsplash_minigun", TFSplashCallbackMinigun ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void TFPaintBombSplashCallback( const CEffectData &data ) +{ + C_BaseEntity *pEntity = data.GetEntity(); + if ( !pEntity ) + return; + + trace_t tr; + + // Get a color if it exists + Color cColor; + if ( data.m_bCustomColors ) + { + cColor.SetColor( data.m_CustomColors.m_vecColor1.x * 255, data.m_CustomColors.m_vecColor1.y * 255, data.m_CustomColors.m_vecColor1.z * 255, 255 ); + } + else + { + cColor.SetColor( 255, 255, 255, 255 ); + } + + CTFPlayer *pPlayer = ToTFPlayer( pEntity ); + + // Build out the decal name from nMaterial + int nPaintIndex = data.m_nMaterial; + + // Decals + // Special case for world entity with hitbox: + if ( (pEntity->index == 0) && (data.m_nHitBox != 0) ) + { + int nMaterial = decalsystem->GetDecalIndexForName( VarArgs( "%s%d%s", "TF_Paint_", nPaintIndex, "_Prop" ) ); + staticpropmgr->AddColorDecalToStaticProp( data.m_vStart, data.m_vOrigin, data.m_nHitBox - 1, nMaterial, false, tr, true, cColor ); + } + else + { + int nMaterial = 0; + if ( pEntity->index == 0 ) + { + nMaterial = decalsystem->GetDecalIndexForName( VarArgs( "%s%d%s", "TF_Paint_", nPaintIndex, "_World" ) ); + } + else if ( pPlayer ) + { + nMaterial = decalsystem->GetDecalIndexForName( VarArgs( "%s%d%s", "TF_Paint_", nPaintIndex, "_Player" ) ); + } + else + { + nMaterial = decalsystem->GetDecalIndexForName( VarArgs( "%s%d%s", "TF_Paint_", nPaintIndex, "_Prop" ) ); + } + pEntity->AddColoredDecal( data.m_vStart, data.m_vOrigin, data.m_vOrigin, data.m_nHitBox, nMaterial, false, tr, cColor ); + } +} +DECLARE_CLIENT_EFFECT( "tf_paint_bomb", TFPaintBombSplashCallback ); + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void TFEnergyShieldImpactCallback( const CEffectData &data ) +{ + // Customized EnergySplash + + C_BaseEntity *pEntity = data.GetEntity(); + if ( !pEntity ) + return; + + Vector vecPos = data.m_vOrigin; + Vector vecNormal = data.m_vNormal; + Vector vecOffset = vecPos + ( vecNormal * 2.f ); + + float flMagnitude = data.m_flMagnitude; + float flFlashAlpha = 0.25f * flMagnitude; + float flLingerAlpha = 0.2f * flMagnitude; + float flFlashLife = 0.1f * flMagnitude; + float flLingerLife = 0.2f * flMagnitude; + + float flRed = random->RandomFloat( 0.7f, 1.f ); + float flGreen = random->RandomFloat( 0.25f, 0.45f ); + float flBlue = random->RandomFloat( 0.25f, 0.45f ); + + // Impact + FX_AddQuad( vecPos, // Origin + vecNormal, // Normal + 16.f * flMagnitude, // Start size + 0.f, // End size + 0.5f, // Size bias + flFlashAlpha, // Start alpha + 0.f, // End alpha + 0.1f, // Alpha bias + random->RandomInt( 0, 360 ), // Yaw + 0.f, // Delta Yaw + Vector( flRed, flGreen, flBlue ), // Color + flFlashLife, // Lifetime + "effects/circle_nocull", + (FXQUAD_BIAS_SCALE|FXQUAD_BIAS_ALPHA) ); + + // Burn + FX_AddQuad( vecPos, // Origin + vecNormal, // Normal + 6.f * flMagnitude, // Start size + 18.f * flMagnitude, // End size + 0.75f, // Size bias + flLingerAlpha, // Start alpha + 0.f, // End alpha + 0.4f, // Alpha bias + random->RandomInt( 0, 360 ), // Yaw + 0.f, // Delta Yaw + Vector( flRed, flGreen, flBlue ), // Color + flLingerLife, // Lifetime + "effects/circle_nocull", + (FXQUAD_BIAS_SCALE|FXQUAD_BIAS_ALPHA) ); + + CSmartPtr< CSimpleEmitter > pEmitter; + pEmitter = CSimpleEmitter::Create( "C_EntityDissolve" ); + pEmitter->SetSortOrigin( vecPos ); + + PMaterialHandle pMaterialSpark = pEmitter->GetPMaterial( "effects/spark" ); + if ( !pMaterialSpark ) + return; + + SimpleParticle *sParticle; + for ( int j = 0; j < 6; j++ ) + { + vecOffset.x = random->RandomFloat( -8.f, 8.f ); + vecOffset.y = random->RandomFloat( -8.f, 8.f ); + vecOffset.z = random->RandomFloat( 0.f, 4.f ); + + vecOffset += vecPos; + + sParticle = (SimpleParticle *) pEmitter->AddParticle( sizeof(SimpleParticle), pMaterialSpark, vecOffset ); + if ( !sParticle ) + return; + + sParticle->m_vecVelocity = Vector( random->RandomFloat( -8.f, 8.f ), random->RandomFloat( -8.f, 8.f ), random->RandomFloat( 16.f, 64.f ) ); + sParticle->m_uchStartSize = random->RandomFloat( 1.5f, 3.f ); + sParticle->m_flDieTime = random->RandomFloat( 0.2f, 0.4f ); + sParticle->m_flLifetime = 0.f; + sParticle->m_flRoll = random->RandomInt( 0, 360 ); + + float flAlpha = 255.f; + sParticle->m_flRollDelta = random->RandomFloat( -16.f, 16.f ); + sParticle->m_uchColor[0] = random->RandomInt( 120, 150 ); + sParticle->m_uchColor[1] = random->RandomInt( 40, 70 ); + sParticle->m_uchColor[2] = random->RandomInt( 40, 70 ); + sParticle->m_uchStartAlpha = flAlpha; + sParticle->m_uchEndAlpha = 0; + sParticle->m_uchEndSize = 0; + } +} +DECLARE_CLIENT_EFFECT( "EnergyShieldImpact", TFEnergyShieldImpactCallback );
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