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Diffstat (limited to 'game/client/tf/halloween/c_zombie.cpp')
-rw-r--r--game/client/tf/halloween/c_zombie.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/game/client/tf/halloween/c_zombie.cpp b/game/client/tf/halloween/c_zombie.cpp
new file mode 100644
index 0000000..0cebd29
--- /dev/null
+++ b/game/client/tf/halloween/c_zombie.cpp
@@ -0,0 +1,38 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+// c_eyeball_boss.cpp
+
+#include "cbase.h"
+#include "NextBot/C_NextBot.h"
+#include "c_zombie.h"
+#include "tf_shareddefs.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+IMPLEMENT_CLIENTCLASS_DT( C_Zombie, DT_Zombie, CZombie )
+ RecvPropFloat( RECVINFO( m_flHeadScale ) ),
+END_RECV_TABLE()
+
+
+C_Zombie::C_Zombie()
+{
+}
+
+
+bool C_Zombie::ShouldCollide( int collisionGroup, int contentsMask ) const
+{
+ if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT )
+ return false;
+
+ return BaseClass::ShouldCollide( collisionGroup, contentsMask );
+}
+
+extern void BuildBigHeadTransformations( CBaseAnimating *pObject, CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed, float flScale );
+void C_Zombie::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed )
+{
+ BaseClass::BuildTransformations( hdr, pos, q, cameraTransform, boneMask, boneComputed );
+
+ m_BoneAccessor.SetWritableBones( BONE_USED_BY_ANYTHING );
+ BuildBigHeadTransformations( this, hdr, pos, q, cameraTransform, boneMask, boneComputed, m_flHeadScale );
+}