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Diffstat (limited to 'game/client/tf/halloween/c_eyeball_boss.h')
| -rw-r--r-- | game/client/tf/halloween/c_eyeball_boss.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/game/client/tf/halloween/c_eyeball_boss.h b/game/client/tf/halloween/c_eyeball_boss.h new file mode 100644 index 0000000..b4c8315 --- /dev/null +++ b/game/client/tf/halloween/c_eyeball_boss.h @@ -0,0 +1,55 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#ifndef C_EYEBALL_BOSS_H +#define C_EYEBALL_BOSS_H + +#include "c_ai_basenpc.h" + +#define EYEBALL_ANGRY 2 +#define EYEBALL_GRUMPY 1 +#define EYEBALL_CALM 0 + +//-------------------------------------------------------------------------------------------------------- +/** + * The client-side implementation of the Halloween Eyeball Boss + */ +class C_EyeballBoss : public C_NextBotCombatCharacter +{ +public: + DECLARE_CLASS( C_EyeballBoss, C_NextBotCombatCharacter ); + DECLARE_CLIENTCLASS(); + + C_EyeballBoss(); + virtual ~C_EyeballBoss(); + + virtual void Spawn( void ); + virtual void OnPreDataChanged( DataUpdateType_t updateType ); + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual bool IsNextBot() { return true; } + + virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ); + virtual void ClientThink(); + virtual void SetDormant( bool bDormant ); + + virtual QAngle const &GetRenderAngles( void ); + virtual int InternalDrawModel( int flags ); + +private: + C_EyeballBoss( const C_EyeballBoss & ); // not defined, not accessible + + Vector m_lookAtSpot; + int m_attitude; + int m_priorAttitude; + + QAngle m_myAngles; + + int m_leftRightPoseParameter; + int m_upDownPoseParameter; + + HPARTICLEFFECT m_ghostEffect; + + HPARTICLEFFECT m_auraEffect; + + CMaterialReference m_InvulnerableMaterial; +}; + +#endif // C_EYEBALL_BOSS_H |