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diff --git a/game/client/tf/c_tf_projectile_rocket.h b/game/client/tf/c_tf_projectile_rocket.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef C_TF_PROJECTILE_ROCKET_H
+#define C_TF_PROJECTILE_ROCKET_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_weaponbase_rocket.h"
+
+#define CTFProjectile_Rocket C_TFProjectile_Rocket
+
+//-----------------------------------------------------------------------------
+// Purpose: Rocket projectile.
+//-----------------------------------------------------------------------------
+class C_TFProjectile_Rocket : public C_TFBaseRocket
+{
+ DECLARE_CLASS( C_TFProjectile_Rocket, C_TFBaseRocket );
+public:
+ DECLARE_NETWORKCLASS();
+
+ C_TFProjectile_Rocket();
+ ~C_TFProjectile_Rocket();
+
+ virtual void OnDataChanged(DataUpdateType_t updateType);
+
+ virtual void CreateTrails( void );
+ virtual const char *GetTrailParticleName( void ) { return "rockettrail"; }
+
+private:
+ bool m_bCritical;
+
+ CNewParticleEffect *pEffect;
+};
+
+#endif // C_TF_PROJECTILE_ROCKET_H