diff options
Diffstat (limited to 'game/client/tf/c_tf_projectile_energy_ball.h')
| -rw-r--r-- | game/client/tf/c_tf_projectile_energy_ball.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_projectile_energy_ball.h b/game/client/tf/c_tf_projectile_energy_ball.h new file mode 100644 index 0000000..2c13089 --- /dev/null +++ b/game/client/tf/c_tf_projectile_energy_ball.h @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef C_TF_PROJECTILE_ENERGY_BALL_H +#define C_TF_PROJECTILE_ENERGY_BALL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_rocket.h" + +#define CTFProjectile_EnergyBall C_TFProjectile_EnergyBall + +//----------------------------------------------------------------------------- +// Purpose: EnergyBall projectile. +//----------------------------------------------------------------------------- +class C_TFProjectile_EnergyBall : public C_TFBaseRocket +{ + DECLARE_CLASS( C_TFProjectile_EnergyBall, C_TFBaseRocket ); + +public: + + DECLARE_NETWORKCLASS(); + + C_TFProjectile_EnergyBall(); + ~C_TFProjectile_EnergyBall(); + + virtual void CreateTrails( void ); + virtual const char *GetTrailParticleName( void ); + +private: + CNewParticleEffect *pEffect; + bool m_bChargedShot; + + Vector m_vColor1; + Vector m_vColor2; +}; + +#endif // C_TF_PROJECTILE_ENERGY_BALL_H |