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diff --git a/game/client/tf/c_tf_projectile_energy_ball.h b/game/client/tf/c_tf_projectile_energy_ball.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef C_TF_PROJECTILE_ENERGY_BALL_H
+#define C_TF_PROJECTILE_ENERGY_BALL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_weaponbase_rocket.h"
+
+#define CTFProjectile_EnergyBall C_TFProjectile_EnergyBall
+
+//-----------------------------------------------------------------------------
+// Purpose: EnergyBall projectile.
+//-----------------------------------------------------------------------------
+class C_TFProjectile_EnergyBall : public C_TFBaseRocket
+{
+ DECLARE_CLASS( C_TFProjectile_EnergyBall, C_TFBaseRocket );
+
+public:
+
+ DECLARE_NETWORKCLASS();
+
+ C_TFProjectile_EnergyBall();
+ ~C_TFProjectile_EnergyBall();
+
+ virtual void CreateTrails( void );
+ virtual const char *GetTrailParticleName( void );
+
+private:
+ CNewParticleEffect *pEffect;
+ bool m_bChargedShot;
+
+ Vector m_vColor1;
+ Vector m_vColor2;
+};
+
+#endif // C_TF_PROJECTILE_ENERGY_BALL_H