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Diffstat (limited to 'game/client/tf/c_monster_resource.h')
| -rw-r--r-- | game/client/tf/c_monster_resource.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/game/client/tf/c_monster_resource.h b/game/client/tf/c_monster_resource.h new file mode 100644 index 0000000..08927b3 --- /dev/null +++ b/game/client/tf/c_monster_resource.h @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#ifndef C_MONSTER_RESOURCE +#define C_MONSTER_RESOURCE +#ifdef _WIN32 +#pragma once +#endif + + +class C_MonsterResource : public C_BaseEntity +{ + DECLARE_CLASS( C_MonsterResource, C_BaseEntity ); +public: + DECLARE_CLIENTCLASS(); + + C_MonsterResource(); + virtual ~C_MonsterResource(); + + float GetBossHealthPercentage( void ); + float GetBossStunPercentage( void ); + + int GetSkillShotCompleteCount( void ){ return m_iSkillShotCompleteCount; } + float GetSkillShotComboEndTime( void ){ return m_fSkillShotComboEndTime; } + + int GetBossState() const { return m_iBossState; } + +private: + int m_iBossHealthPercentageByte; + int m_iBossStunPercentageByte; + + int m_iSkillShotCompleteCount; // the number of consecutive skill shots that have been completed. 0 = don't show combo HUD + float m_fSkillShotComboEndTime; // the time when the current skill shot combo window closes + + int m_iBossState; +}; + +extern C_MonsterResource *g_pMonsterResource; + + +#endif // C_MONSTER_RESOURCE |