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-rw-r--r--game/client/tf/c_monster_resource.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/game/client/tf/c_monster_resource.cpp b/game/client/tf/c_monster_resource.cpp
new file mode 100644
index 0000000..1dbd428
--- /dev/null
+++ b/game/client/tf/c_monster_resource.cpp
@@ -0,0 +1,82 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "cbase.h"
+#include "c_monster_resource.h"
+#include "tf_hud_boss_health.h"
+
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+void RecvProxy_UpdateBossHud( const CRecvProxyData *pData, void *pStruct, void *pOut );
+
+
+IMPLEMENT_CLIENTCLASS_DT_NOBASE( C_MonsterResource, DT_MonsterResource, CMonsterResource )
+
+ RecvPropInt( RECVINFO( m_iBossHealthPercentageByte ), 0, RecvProxy_UpdateBossHud ),
+ RecvPropInt( RECVINFO( m_iBossStunPercentageByte ), 0, RecvProxy_UpdateBossHud ),
+
+ RecvPropInt( RECVINFO( m_iSkillShotCompleteCount ) ),
+ RecvPropTime( RECVINFO( m_fSkillShotComboEndTime ) ),
+
+ RecvPropInt( RECVINFO( m_iBossState ), 0, RecvProxy_UpdateBossHud ),
+
+END_RECV_TABLE()
+
+C_MonsterResource *g_pMonsterResource = NULL;
+
+
+//-----------------------------------------------------------------------------
+// Update the HUD meter when the Boss' data changes
+void RecvProxy_UpdateBossHud( const CRecvProxyData *pData, void *pStruct, void *pOut )
+{
+ int *out = (int *)pOut;
+
+ *out = pData->m_Value.m_Int;
+
+ CHudBossHealthMeter *meter = GET_HUDELEMENT( CHudBossHealthMeter );
+ if ( meter )
+ {
+ meter->Update();
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+C_MonsterResource::C_MonsterResource()
+{
+ m_iBossHealthPercentageByte = 0;
+ m_iBossStunPercentageByte = 0;
+
+ m_iSkillShotCompleteCount = 0;
+ m_fSkillShotComboEndTime = 0;
+
+ m_iBossState = 0;
+
+ // do this here because entity is created via network messages from the server entity's creation
+ Assert( g_pMonsterResource == NULL );
+ g_pMonsterResource = this;
+}
+
+
+//-----------------------------------------------------------------------------
+C_MonsterResource::~C_MonsterResource()
+{
+ Assert( g_pMonsterResource == this );
+ g_pMonsterResource = NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+float C_MonsterResource::GetBossHealthPercentage( void )
+{
+ return (float)m_iBossHealthPercentageByte / 255.0f;
+}
+
+
+//-----------------------------------------------------------------------------
+float C_MonsterResource::GetBossStunPercentage( void )
+{
+ return (float)m_iBossStunPercentageByte / 255.0f;
+}