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path: root/game/client/tf/c_func_respawnroom.cpp
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Diffstat (limited to 'game/client/tf/c_func_respawnroom.cpp')
-rw-r--r--game/client/tf/c_func_respawnroom.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/game/client/tf/c_func_respawnroom.cpp b/game/client/tf/c_func_respawnroom.cpp
new file mode 100644
index 0000000..a23edfd
--- /dev/null
+++ b/game/client/tf/c_func_respawnroom.cpp
@@ -0,0 +1,97 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+#include "cbase.h"
+#include "tf_shareddefs.h"
+#include "tf_gamerules.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_FuncRespawnRoom : public C_BaseEntity
+{
+ DECLARE_CLASS( C_FuncRespawnRoom, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+};
+
+IMPLEMENT_CLIENTCLASS_DT( C_FuncRespawnRoom, DT_FuncRespawnRoom, CFuncRespawnRoom )
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_FuncRespawnRoomVisualizer : public C_BaseEntity
+{
+ DECLARE_CLASS( C_FuncRespawnRoomVisualizer, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+
+ virtual int DrawModel( int flags );
+
+ virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const;
+};
+
+IMPLEMENT_CLIENTCLASS_DT( C_FuncRespawnRoomVisualizer, DT_FuncRespawnRoomVisualizer, CFuncRespawnRoomVisualizer )
+END_RECV_TABLE()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Don't draw for friendly players
+//-----------------------------------------------------------------------------
+int C_FuncRespawnRoomVisualizer::DrawModel( int flags )
+{
+ // Don't draw for anyone in endround
+ if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN )
+ {
+ return 1;
+ }
+
+ // Don't draw for teammates of the visualizer
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( pLocalPlayer && pLocalPlayer->GetTeamNumber() == GetTeamNumber() )
+ {
+ return 1;
+ }
+
+ return BaseClass::DrawModel( flags );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Enemy players collide with us, except in endround
+//-----------------------------------------------------------------------------
+bool C_FuncRespawnRoomVisualizer::ShouldCollide( int collisionGroup, int contentsMask ) const
+{
+ // Respawn rooms are open in win state
+ if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN )
+ return false;
+
+ if ( GetTeamNumber() == TEAM_UNASSIGNED )
+ return false;
+
+ if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT )
+ {
+ switch( GetTeamNumber() )
+ {
+ case TF_TEAM_BLUE:
+ if ( !(contentsMask & CONTENTS_BLUETEAM) )
+ return false;
+ break;
+
+ case TF_TEAM_RED:
+ if ( !(contentsMask & CONTENTS_REDTEAM) )
+ return false;
+ break;
+ }
+
+ return true;
+ }
+
+ return false;
+} \ No newline at end of file