diff options
Diffstat (limited to 'game/client/tf/bot_npc/c_bot_npc.h')
| -rw-r--r-- | game/client/tf/bot_npc/c_bot_npc.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/client/tf/bot_npc/c_bot_npc.h b/game/client/tf/bot_npc/c_bot_npc.h new file mode 100644 index 0000000..66609da --- /dev/null +++ b/game/client/tf/bot_npc/c_bot_npc.h @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#ifndef C_BOT_NPC_H +#define C_BOT_NPC_H + +#include "c_ai_basenpc.h" + + +//-------------------------------------------------------------------------------------------------------- +/** + * The client-side implementation of Bot NPC + */ +class C_BotNPC : public C_NextBotCombatCharacter +{ +public: + DECLARE_CLASS( C_BotNPC, C_NextBotCombatCharacter ); + DECLARE_CLIENTCLASS(); + + C_BotNPC(); + virtual ~C_BotNPC(); + +public: + virtual void Spawn( void ); + virtual bool IsNextBot() { return true; } + + virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target + + virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ); + + virtual void ClientThink(); + +private: + C_BotNPC( const C_BotNPC & ); // not defined, not accessible + + CNetworkHandle( C_BaseEntity, m_laserTarget ); + HPARTICLEFFECT m_laserBeamEffect; + + CNetworkVar( bool, m_isNuking ); + HPARTICLEFFECT m_nukeEffect; +}; + + +#endif // C_BOT_NPC_H |