summaryrefslogtreecommitdiff
path: root/game/client/tf/bot_npc/c_bot_npc.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/client/tf/bot_npc/c_bot_npc.cpp')
-rw-r--r--game/client/tf/bot_npc/c_bot_npc.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/game/client/tf/bot_npc/c_bot_npc.cpp b/game/client/tf/bot_npc/c_bot_npc.cpp
new file mode 100644
index 0000000..f71d051
--- /dev/null
+++ b/game/client/tf/bot_npc/c_bot_npc.cpp
@@ -0,0 +1,120 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+// c_bot_npc.cpp
+
+#include "cbase.h"
+#include "NextBot/C_NextBot.h"
+#include "c_bot_npc.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#undef NextBot
+
+//-----------------------------------------------------------------------------
+IMPLEMENT_CLIENTCLASS_DT( C_BotNPC, DT_BotNPC, CBotNPC )
+
+ RecvPropEHandle( RECVINFO( m_laserTarget ) ),
+ RecvPropBool( RECVINFO( m_isNuking ) ),
+
+END_RECV_TABLE()
+
+
+//-----------------------------------------------------------------------------
+C_BotNPC::C_BotNPC()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+C_BotNPC::~C_BotNPC()
+{
+ if ( m_laserBeamEffect )
+ {
+ ParticleProp()->StopEmissionAndDestroyImmediately( m_laserBeamEffect );
+ m_laserBeamEffect = NULL;
+ }
+
+ if ( m_nukeEffect )
+ {
+ ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
+ m_nukeEffect = NULL;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+void C_BotNPC::Spawn( void )
+{
+ BaseClass::Spawn();
+
+ m_vecViewOffset = Vector( 0, 0, 180.0f );
+
+ SetNextClientThink( CLIENT_THINK_ALWAYS );
+}
+
+
+//-----------------------------------------------------------------------------
+void C_BotNPC::ClientThink( void )
+{
+ if ( m_laserTarget )
+ {
+ if ( !m_laserBeamEffect )
+ {
+ m_laserBeamEffect = ParticleProp()->Create( "laser_sight_beam", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) );
+ }
+
+ if ( m_laserBeamEffect )
+ {
+ m_laserBeamEffect->SetSortOrigin( m_laserBeamEffect->GetRenderOrigin() );
+ m_laserBeamEffect->SetControlPoint( 2, Vector( 0, 255, 0 ) );
+ m_laserBeamEffect->SetControlPoint( 1, m_laserTarget->WorldSpaceCenter() );
+ }
+ }
+ else
+ {
+ // shut off the laser
+ if ( m_laserBeamEffect )
+ {
+ ParticleProp()->StopEmissionAndDestroyImmediately( m_laserBeamEffect );
+ m_laserBeamEffect = NULL;
+ }
+ }
+
+ if ( m_isNuking )
+ {
+ if ( !m_nukeEffect )
+ {
+ m_nukeEffect = ParticleProp()->Create( "charge_up", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) );
+ }
+ }
+ else
+ {
+ if ( m_nukeEffect )
+ {
+ ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
+ m_nukeEffect = NULL;
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Return the origin for player observers tracking this target
+Vector C_BotNPC::GetObserverCamOrigin( void )
+{
+ return EyePosition();
+}
+
+
+//-----------------------------------------------------------------------------
+void C_BotNPC::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
+{
+ if ( event == 7001 )
+ {
+ EmitSound( "RobotBoss.Footstep" );
+
+/*
+ ParticleProp()->Create( "halloween_boss_foot_impact", PATTACH_ABSORIGIN, 0 );
+*/
+ }
+}