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-rw-r--r--game/client/simple_keys.h49
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diff --git a/game/client/simple_keys.h b/game/client/simple_keys.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SIMPLE_KEYS_H
+#define SIMPLE_KEYS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+enum simplekeyinterp_t
+{
+ KEY_LINEAR = 0,
+ KEY_SPLINE,
+ KEY_ACCELERATE,
+ KEY_DECELERATE,
+};
+
+class CSimpleKeyInterp : public Vector
+{
+public:
+ CSimpleKeyInterp( float t, simplekeyinterp_t interp, float x, float y = 0, float z = 0 ) : Vector( x, y, z )
+ {
+ m_interp = interp;
+ m_keyTime = t;
+ }
+
+ float GetTime() const { return m_keyTime; }
+
+ // out = t*start + (1-t) * end (may be splinear or linear)
+ static void Interp( Vector &out, float t, const CSimpleKeyInterp &start, const CSimpleKeyInterp &end );
+
+ float m_keyTime;
+ simplekeyinterp_t m_interp;
+};
+
+
+class CSimpleKeyList
+{
+public:
+ int Insert( const CSimpleKeyInterp &key );
+ bool Interp( Vector &out, float t );
+
+ CUtlVector<CSimpleKeyInterp> m_list;
+};
+
+#endif // SIMPLE_KEYS_H