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path: root/game/client/sdk/sdk_fx_weaponfx.cpp
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Diffstat (limited to 'game/client/sdk/sdk_fx_weaponfx.cpp')
-rw-r--r--game/client/sdk/sdk_fx_weaponfx.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/game/client/sdk/sdk_fx_weaponfx.cpp b/game/client/sdk/sdk_fx_weaponfx.cpp
new file mode 100644
index 0000000..b0fe4f1
--- /dev/null
+++ b/game/client/sdk/sdk_fx_weaponfx.cpp
@@ -0,0 +1,40 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Game-specific impact effect hooks
+//
+//=============================================================================//
+#include "cbase.h"
+#include "fx_impact.h"
+#include "tempent.h"
+#include "c_te_effect_dispatch.h"
+#include "c_te_legacytempents.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle weapon effect callbacks
+//-----------------------------------------------------------------------------
+void SDK_EjectBrass( int shell, const CEffectData &data )
+{
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+
+ if( !pPlayer )
+ return;
+
+ tempents->CSEjectBrass( data.m_vOrigin, data.m_vAngles, data.m_fFlags, shell, pPlayer );
+}
+
+void SDK_FX_EjectBrass_9mm_Callback( const CEffectData &data )
+{
+ SDK_EjectBrass( CS_SHELL_9MM, data );
+}
+
+void SDK_FX_EjectBrass_12Gauge_Callback( const CEffectData &data )
+{
+ SDK_EjectBrass( CS_SHELL_12GAUGE, data );
+}
+
+
+
+DECLARE_CLIENT_EFFECT( "EjectBrass_9mm", SDK_FX_EjectBrass_9mm_Callback );
+DECLARE_CLIENT_EFFECT( "EjectBrass_12Gauge",SDK_FX_EjectBrass_12Gauge_Callback );
+