diff options
Diffstat (limited to 'game/client/sdk/sdk_fx_weaponfx.cpp')
| -rw-r--r-- | game/client/sdk/sdk_fx_weaponfx.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/game/client/sdk/sdk_fx_weaponfx.cpp b/game/client/sdk/sdk_fx_weaponfx.cpp new file mode 100644 index 0000000..b0fe4f1 --- /dev/null +++ b/game/client/sdk/sdk_fx_weaponfx.cpp @@ -0,0 +1,40 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Game-specific impact effect hooks +// +//=============================================================================// +#include "cbase.h" +#include "fx_impact.h" +#include "tempent.h" +#include "c_te_effect_dispatch.h" +#include "c_te_legacytempents.h" + + +//----------------------------------------------------------------------------- +// Purpose: Handle weapon effect callbacks +//----------------------------------------------------------------------------- +void SDK_EjectBrass( int shell, const CEffectData &data ) +{ + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + + if( !pPlayer ) + return; + + tempents->CSEjectBrass( data.m_vOrigin, data.m_vAngles, data.m_fFlags, shell, pPlayer ); +} + +void SDK_FX_EjectBrass_9mm_Callback( const CEffectData &data ) +{ + SDK_EjectBrass( CS_SHELL_9MM, data ); +} + +void SDK_FX_EjectBrass_12Gauge_Callback( const CEffectData &data ) +{ + SDK_EjectBrass( CS_SHELL_12GAUGE, data ); +} + + + +DECLARE_CLIENT_EFFECT( "EjectBrass_9mm", SDK_FX_EjectBrass_9mm_Callback ); +DECLARE_CLIENT_EFFECT( "EjectBrass_12Gauge",SDK_FX_EjectBrass_12Gauge_Callback ); + |