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Diffstat (limited to 'game/client/replay/vgui/replayreminderpanel.h')
| -rw-r--r-- | game/client/replay/vgui/replayreminderpanel.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/game/client/replay/vgui/replayreminderpanel.h b/game/client/replay/vgui/replayreminderpanel.h new file mode 100644 index 0000000..ede6490 --- /dev/null +++ b/game/client/replay/vgui/replayreminderpanel.h @@ -0,0 +1,50 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef REPLAYREMINDERPANEL_H +#define REPLAYREMINDERPANEL_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/EditablePanel.h> +#include <game/client/iviewport.h> +#include <vgui/IScheme.h> +#include "hud.h" +#include "hudelement.h" + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: Replay reminder panel +//----------------------------------------------------------------------------- +class CReplayReminderPanel : public EditablePanel, public CHudElement +{ + DECLARE_CLASS_SIMPLE( CReplayReminderPanel, vgui::EditablePanel ); +public: + CReplayReminderPanel( const char *pElementName ); + + void Hide(); // To be used by HUD only + void Show(); // To be used by HUD only + + // CHudElement overrides + virtual bool ShouldDraw(); + virtual void OnThink(); + virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); + + // EditablePanel overrides + virtual void ApplySchemeSettings( IScheme *pScheme ); + virtual void SetVisible( bool bState ); + +private: + void SetupText(); + + float m_flShowTime; // Used by the HUD only, to display the panel only for a certain period of time + bool m_bShouldDraw; // Store this state for ShouldDraw(), which allows us to use a single panel for + // both the post-win reminder and the freezepanel reminder. +}; + +#endif // REPLAYREMINDERPANEL_H |