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Diffstat (limited to 'game/client/replay/vgui/replaymessagepanel.h')
| -rw-r--r-- | game/client/replay/vgui/replaymessagepanel.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/game/client/replay/vgui/replaymessagepanel.h b/game/client/replay/vgui/replaymessagepanel.h new file mode 100644 index 0000000..4e253c0 --- /dev/null +++ b/game/client/replay/vgui/replaymessagepanel.h @@ -0,0 +1,85 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#ifndef REPLAYMESSAGEPANEL_H +#define REPLAYMESSAGEPANEL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/EditablePanel.h" + +using namespace vgui; + +//---------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------- +extern ConVar replay_msgduration_startrecord; +extern ConVar replay_msgduration_stoprecord; +extern ConVar replay_msgduration_replaysavailable; +extern ConVar replay_msgduration_error; +extern ConVar replay_msgduration_misc; +extern ConVar replay_msgduration_connectrecording; + +//---------------------------------------------------------------------------------------- +// Purpose: Forward declarations +//---------------------------------------------------------------------------------------- +class CExLabel; +class CExButton; + +class CReplayMessageDlg : public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CReplayMessageDlg, EditablePanel ); +public: + CReplayMessageDlg( const char *pText ); + ~CReplayMessageDlg(); + + virtual void ApplySchemeSettings( IScheme *pScheme ); + virtual void PerformLayout(); + + virtual void OnKeyCodeTyped( KeyCode nCode ); + virtual void OnCommand( const char *pCommand ); + +private: + void Close(); + + Panel *m_pDlg; + CExLabel *m_pMsgLabel; + CExButton *m_pOKButton; +}; + +//---------------------------------------------------------------------------------------- +// Purpose: A panel for display messages from the replay system during gameplay +//---------------------------------------------------------------------------------------- +class CReplayMessagePanel : public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CReplayMessagePanel, EditablePanel ); +public: + CReplayMessagePanel( const char *pLocalizeName, float flDuration, bool bUrgent ); + virtual ~CReplayMessagePanel(); + + void Show(); + virtual void OnTick(); + + static int InstanceCount(); + static void RemoveAll(); + +private: + virtual void ApplySchemeSettings( IScheme *pScheme ); + virtual void PerformLayout(); + + + CExLabel *m_pMessageLabel; + CExLabel *m_pReplayLabel; + ImagePanel *m_pIcon; + float m_flShowStartTime; + float m_flShowDuration; + bool m_bUrgent; + +#if defined( TF_CLIENT_DLL ) + char m_szBorderName[ 64 ]; +#endif +}; + +#endif // REPLAYMESSAGEPANEL_H
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