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Diffstat (limited to 'game/client/replay/replay_screenshot.h')
| -rw-r--r-- | game/client/replay/replay_screenshot.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/game/client/replay/replay_screenshot.h b/game/client/replay/replay_screenshot.h new file mode 100644 index 0000000..4c95a56 --- /dev/null +++ b/game/client/replay/replay_screenshot.h @@ -0,0 +1,54 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#if !defined( REPLAY_SCREENSHOT_H ) +#define REPLAY_SCREENSHOT_H +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------- + +#include "replay/screenshot.h" + +//----------------------------------------------------------------------------- + +class IViewRender; + +//----------------------------------------------------------------------------- + +// +// Takes screenshots as VTF's for the replay system - allocates enough +// memory up-front as opposed to every frame. Should be destroyed and recreated +// any time the cvar "replay_screenshotresolution" changes OR the actual screen +// resolution. +// +class CReplayScreenshotTaker +{ +public: + CReplayScreenshotTaker( IViewRender *pViewRender, CViewSetup &view ); + ~CReplayScreenshotTaker(); + + void TakeScreenshot( WriteReplayScreenshotParams_t ¶ms ); + + static void CreateRenderTarget( IMaterialSystem *pMaterialSystem ); + +private: + IViewRender *m_pViewRender; + CViewSetup &m_View; + uint8 *m_pUnpaddedPixels; + uint8 *m_pPaddedPixels; + IVTFTexture *m_pVTFTexture; + uint8 *m_pVTFPixels; + + int m_aUnpaddedDims[2]; // Width & height of m_pUnpaddedPixels + int m_aPaddedDims[2]; // Width & height of m_pPaddedPixels + + CUtlBuffer *m_pBuffer; + + + static ITexture *m_pScreenshotTarget; +}; + +#endif // REPLAY_SCREENSHOT_H |