diff options
Diffstat (limited to 'game/client/replay/replay_screenshot.cpp')
| -rw-r--r-- | game/client/replay/replay_screenshot.cpp | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/game/client/replay/replay_screenshot.cpp b/game/client/replay/replay_screenshot.cpp new file mode 100644 index 0000000..b9af95c --- /dev/null +++ b/game/client/replay/replay_screenshot.cpp @@ -0,0 +1,246 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#include "cbase.h" + +#if defined( REPLAY_ENABLED ) + +#include "materialsystem/itexture.h" +#include "materialsystem/imaterialsystem.h" +#include "replay/iclientreplaycontext.h" +#include "replay/ireplayscreenshotmanager.h" +#include "replay_screenshot.h" +#include "view.h" +#include "filesystem.h" +#include "view_shared.h" +#include "iviewrender.h" +#include "fasttimer.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- + +extern IClientReplayContext *g_pClientReplayContext; +ITexture *CReplayScreenshotTaker::m_pScreenshotTarget; + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CReplayScreenshotTaker::CReplayScreenshotTaker( IViewRender *pViewRender, CViewSetup &viewSetup ) +: m_pViewRender( pViewRender ), + m_View( viewSetup ) +{ + m_pUnpaddedPixels = NULL; + m_pPaddedPixels = NULL; + m_pVTFPixels = NULL; + + m_pVTFTexture = NULL; + + m_pBuffer = NULL; + + if ( !m_pScreenshotTarget ) + return; + + m_aPaddedDims[ 0 ] = m_pScreenshotTarget->GetActualWidth(); + m_aPaddedDims[ 1 ] = m_pScreenshotTarget->GetActualHeight(); + + g_pClientReplayContext->GetScreenshotManager()->GetUnpaddedScreenshotSize( m_aUnpaddedDims[ 0 ], m_aUnpaddedDims[ 1 ] ); + + // Calculate sizes + int nUnpaddedSize = 3 * m_aUnpaddedDims[ 0 ] * m_aUnpaddedDims[ 1 ]; + int nPaddedSize = 3 * m_aPaddedDims[ 0 ] * m_aPaddedDims[ 1 ]; + + // Allocate for padded & unpadded pixel data + m_pUnpaddedPixels = new uint8[ nUnpaddedSize ]; + m_pPaddedPixels = new uint8[ nPaddedSize ]; + + // White out the entire padded image + V_memset( m_pPaddedPixels, 255, nPaddedSize ); + + // Create the VTF +#ifndef _X360 + IVTFTexture *pVTFTexture = CreateVTFTexture(); + const int nFlags = TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD | TEXTUREFLAGS_SRGB; + if ( !pVTFTexture->Init( m_aPaddedDims[ 0 ], m_aPaddedDims[ 1 ], 1, IMAGE_FORMAT_RGB888, nFlags, 1, 1 ) ) + return; + + m_pVTFTexture = pVTFTexture; +#else + m_pVTFTexture = NULL; +#endif // _X360 + + // Allocate pixels for the output buffer + int nVTFSize = 1024 + ( 3 * m_aPaddedDims[ 0 ] * m_aPaddedDims[ 1 ] ); + m_pVTFPixels = new uint8[ nVTFSize ]; + m_pBuffer = new CUtlBuffer( m_pVTFPixels, nVTFSize ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CReplayScreenshotTaker::~CReplayScreenshotTaker() +{ + delete [] m_pUnpaddedPixels; + delete [] m_pPaddedPixels; + delete [] m_pVTFPixels; + +#ifndef _X360 + DestroyVTFTexture( m_pVTFTexture ); +#endif // _X360 + + delete m_pBuffer; +} + +//----------------------------------------------------------------------------- +// Purpose: takes a screenshot for the replay system +//----------------------------------------------------------------------------- +void CReplayScreenshotTaker::TakeScreenshot( WriteReplayScreenshotParams_t ¶ms ) +{ + if ( !m_pViewRender ) + return; + + CFastTimer timer; + ConVarRef replay_debug( "replay_debug" ); + bool bDbg = replay_debug.IsValid() && replay_debug.GetBool(); + + int width = params.m_nWidth; + int height = params.m_nHeight; + + CMatRenderContextPtr pRenderContext( materials ); + pRenderContext->MatrixMode( MATERIAL_PROJECTION ); + pRenderContext->PushMatrix(); + + pRenderContext->MatrixMode( MATERIAL_VIEW ); + pRenderContext->PushMatrix(); + + extern bool g_bRenderingScreenshot; + g_bRenderingScreenshot = true; + + // Push back buffer on the stack with small viewport + pRenderContext->PushRenderTargetAndViewport( m_pScreenshotTarget, 0, 0, width, height ); + + // setup the view to render + CViewSetup viewSetup = m_View; + viewSetup.x = 0; + viewSetup.y = 0; + viewSetup.width = width; + viewSetup.height = height; + viewSetup.fov = ScaleFOVByWidthRatio( m_View.fov, ( (float)width / (float)height ) / ( 4.0f / 3.0f ) ); + viewSetup.m_bRenderToSubrectOfLargerScreen = true; + + // Setup view origin/angles + if ( params.m_pOrigin ) + { + viewSetup.origin = *params.m_pOrigin; + } + if ( params.m_pAngles ) + { + viewSetup.angles = *params.m_pAngles; + } + + timer.Start(); + + // draw out the scene - don't draw the HUD or the viewmodel + m_pViewRender->RenderView( viewSetup, VIEW_CLEAR_DEPTH | VIEW_CLEAR_COLOR, 0 ); + + timer.End(); + if ( bDbg ) Warning( "Screenshot RenderView(): %.4f s\n", timer.GetDuration().GetSeconds() ); + + timer.Start(); + + // Get Bits from the material system + pRenderContext->ReadPixels( 0, 0, width, height, m_pUnpaddedPixels, IMAGE_FORMAT_RGB888 ); + + timer.End(); + if ( bDbg ) Warning( "Screenshot ReadPixels(): %.4f s\n", timer.GetDuration().GetSeconds() ); + + // Some stuff to be setup dependent on padded vs. not padded + int nSrcWidth, nSrcHeight; + unsigned char *pSrcImage; + + // Setup dimensions as needed + int nPaddedWidth = m_aPaddedDims[0]; + int nPaddedHeight = m_aPaddedDims[1]; + + // Allocate + unsigned char *pUnpaddedImage = m_pUnpaddedPixels; + unsigned char *pPaddedImage = m_pPaddedPixels; + + timer.Start(); + // Copy over each row individually + for ( int nRow = 0; nRow < height; ++nRow ) + { + unsigned char *pDst = pPaddedImage + 3 * ( nRow * nPaddedWidth ); + const unsigned char *pSrc = pUnpaddedImage + 3 * ( nRow * width ); + V_memcpy( pDst, pSrc, 3 * width ); + } + timer.End(); + if ( bDbg ) Warning( "Screenshot copy image: %.4f s\n", timer.GetDuration().GetSeconds() ); + + // Setup source data + nSrcWidth = nPaddedWidth; + nSrcHeight = nPaddedHeight; + pSrcImage = pPaddedImage; + + if ( !m_pVTFTexture ) + return; + + // Copy the image data over to the VTF + unsigned char *pDestBits = m_pVTFTexture->ImageData(); + int nDstSize = nSrcWidth * nSrcHeight * 3; + V_memcpy( pDestBits, pSrcImage, nDstSize ); + + bool bWriteResult = true; + + // Reset put + m_pBuffer->SeekPut( CUtlBuffer::SEEK_HEAD, 0 ); + + timer.Start(); + // Serialize to the buffer + bWriteResult = m_pVTFTexture->Serialize( *m_pBuffer ); + timer.End(); + if ( bDbg ) Warning( "Screenshot VTF->Serialize(): %.4f s\n", timer.GetDuration().GetSeconds() ); + + if ( !bWriteResult ) + { + Warning( "Couldn't write Replay screenshot.\n" ); + bWriteResult = false; + + return; + } + + // async write to disk (this will take ownership of the memory) + char szPathedFileName[_MAX_PATH]; + Q_snprintf( szPathedFileName, sizeof(szPathedFileName), "//MOD/%s", params.m_pFilename ); + + timer.Start(); + filesystem->AsyncWrite( szPathedFileName, m_pBuffer->Base(), m_pBuffer->TellPut(), false ); + timer.End(); + if ( bDbg ) Warning( "Screenshot AsyncWrite(): %.4f s\n", timer.GetDuration().GetSeconds() ); + + // restore our previous state + pRenderContext->PopRenderTargetAndViewport(); + + pRenderContext->MatrixMode( MATERIAL_PROJECTION ); + pRenderContext->PopMatrix(); + + pRenderContext->MatrixMode( MATERIAL_VIEW ); + pRenderContext->PopMatrix(); + + g_bRenderingScreenshot = false; +} + + +void CReplayScreenshotTaker::CreateRenderTarget( IMaterialSystem *pMaterialSystem ) +{ + m_pScreenshotTarget = pMaterialSystem->CreateNamedRenderTargetTextureEx2( "rt_ReplayScreenshot", 0, 0, RT_SIZE_REPLAY_SCREENSHOT, IMAGE_FORMAT_RGB888, MATERIAL_RT_DEPTH_SEPARATE ); + m_pScreenshotTarget->AddRef(); // we will leak this ref, but only at shutdown of the app, which will be cleaned up then +} + + +#endif
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