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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef RAGDOLLEXPLOSIONENUMERATOR_H
+#define RAGDOLLEXPLOSIONENUMERATOR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "ispatialpartition.h"
+
+//Enumator class for ragdolls being affected by explosive forces
+class CRagdollExplosionEnumerator : public IPartitionEnumerator
+{
+ DECLARE_CLASS_GAMEROOT( CRagdollExplosionEnumerator, IPartitionEnumerator );
+public:
+ //Forced constructor
+ CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude );
+ ~CRagdollExplosionEnumerator();
+
+ //Actual work code
+ virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
+
+public:
+ //Data members
+ CUtlVector<C_BaseEntity*> m_Entities;
+ Vector m_vecOrigin;
+ float m_flMagnitude;
+ float m_flRadius;
+};
+
+#endif // RAGDOLLEXPLOSIONENUMERATOR_H