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-rw-r--r--game/client/particles_localspace.h51
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diff --git a/game/client/particles_localspace.h b/game/client/particles_localspace.h
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+++ b/game/client/particles_localspace.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PARTICLES_LOCALSPACE_H
+#define PARTICLES_LOCALSPACE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "particles_simple.h"
+
+#define FLE_VIEWMODEL 0x00000001
+
+class CLocalSpaceEmitter : public CSimpleEmitter
+{
+public:
+
+ DECLARE_CLASS( CLocalSpaceEmitter, CParticleEffect );
+
+ static CSmartPtr<CLocalSpaceEmitter> Create( const char *pDebugName, ClientEntityHandle_t hEntity, int nAttachment, int flags = 0 );
+
+ virtual void RenderParticles( CParticleRenderIterator *pIterator );
+ virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
+
+ virtual void SetupTransformMatrix( void );
+ virtual void Update( float flTimeDelta );
+
+ const matrix3x4_t& GetTransformMatrix() const;
+
+protected:
+
+ CLocalSpaceEmitter( const char *pDebugName );
+
+ ClientEntityHandle_t m_hEntity;
+ int m_nAttachment;
+ int m_fFlags;
+
+private:
+
+ CLocalSpaceEmitter( const CLocalSpaceEmitter & ); // not defined, not accessible
+
+ // This is stored in the ParticleEffectBinding now.
+ //matrix3x4_t m_matTransform;
+
+ //FIXME: Bones here as well...
+};
+
+#endif // PARTICLES_LOCALSPACE_H