summaryrefslogtreecommitdiff
path: root/game/client/networkstringtable_clientdll.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/client/networkstringtable_clientdll.h')
-rw-r--r--game/client/networkstringtable_clientdll.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/game/client/networkstringtable_clientdll.h b/game/client/networkstringtable_clientdll.h
new file mode 100644
index 0000000..006817c
--- /dev/null
+++ b/game/client/networkstringtable_clientdll.h
@@ -0,0 +1,32 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef NETWORKSTRINGTABLE_CLIENTDLL_H
+#define NETWORKSTRINGTABLE_CLIENTDLL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "networkstringtabledefs.h"
+
+extern INetworkStringTableContainer *networkstringtable;
+
+// String tables used by the client DLL
+// (see InstallStringTableCallback for where they're initialized)
+extern INetworkStringTable *g_StringTableVguiScreen;
+extern INetworkStringTable *g_StringTableEffectDispatch;
+extern INetworkStringTable *g_StringTableMaterials;
+extern INetworkStringTable *g_pStringTableInfoPanel;
+extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
+extern INetworkStringTable *g_pStringTableServerMapCycle;
+
+#ifdef TF_CLIENT_DLL
+extern INetworkStringTable *g_pStringTableServerPopFiles;
+extern INetworkStringTable *g_pStringTableServerMapCycleMvM;
+#endif
+
+#endif // NETWORKSTRINGTABLE_CLIENTDLL_H