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Diffstat (limited to 'game/client/networkstringtable_clientdll.h')
| -rw-r--r-- | game/client/networkstringtable_clientdll.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/game/client/networkstringtable_clientdll.h b/game/client/networkstringtable_clientdll.h new file mode 100644 index 0000000..006817c --- /dev/null +++ b/game/client/networkstringtable_clientdll.h @@ -0,0 +1,32 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef NETWORKSTRINGTABLE_CLIENTDLL_H +#define NETWORKSTRINGTABLE_CLIENTDLL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "networkstringtabledefs.h" + +extern INetworkStringTableContainer *networkstringtable; + +// String tables used by the client DLL +// (see InstallStringTableCallback for where they're initialized) +extern INetworkStringTable *g_StringTableVguiScreen; +extern INetworkStringTable *g_StringTableEffectDispatch; +extern INetworkStringTable *g_StringTableMaterials; +extern INetworkStringTable *g_pStringTableInfoPanel; +extern INetworkStringTable *g_pStringTableClientSideChoreoScenes; +extern INetworkStringTable *g_pStringTableServerMapCycle; + +#ifdef TF_CLIENT_DLL +extern INetworkStringTable *g_pStringTableServerPopFiles; +extern INetworkStringTable *g_pStringTableServerMapCycleMvM; +#endif + +#endif // NETWORKSTRINGTABLE_CLIENTDLL_H |