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Diffstat (limited to 'game/client/ipresence.h')
| -rw-r--r-- | game/client/ipresence.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/client/ipresence.h b/game/client/ipresence.h new file mode 100644 index 0000000..e61cb31 --- /dev/null +++ b/game/client/ipresence.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Interface for setting Rich Presence contexts and properties. +// +//============================================================================= + +#ifndef IPRESENCE_H +#define IPRESENCE_H +#ifdef _WIN32 +#pragma once +#endif + +//-------------------------------------------------------------------- +// Purpose: Rich Presence interface +//-------------------------------------------------------------------- +class IPresence +{ +public: + virtual void UserSetContext( unsigned int nUserIndex, unsigned int nContextId, unsigned int nContextValue, bool bAsync = false ) = 0; + virtual void UserSetProperty( unsigned int nUserIndex, unsigned int nPropertyId, unsigned int nBytes, const void *pvValue, bool bAsync = false ) = 0; + virtual void SetupGameProperties( CUtlVector< XUSER_CONTEXT > &contexts, CUtlVector< XUSER_PROPERTY > &properties ) = 0; + virtual uint GetPresenceID( const char *pIDName ) = 0; + virtual const char *GetPropertyIdString( const uint id ) = 0; + virtual void GetPropertyDisplayString( uint id, uint value, char *pOutput, int nBytes ) = 0; + + // Stats reporting + virtual void StartStatsReporting( HANDLE handle, bool bArbitrated ) = 0; + virtual void SetStat( uint iPropertyId, int iPropertyValue, int dataType ) = 0; + virtual void UploadStats() = 0; +}; + +extern IPresence *presence; + +#endif // IPRESENCE_H |