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-rw-r--r--game/client/icliententityinternal.h32
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diff --git a/game/client/icliententityinternal.h b/game/client/icliententityinternal.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef ICLIENTENTITYINTERNAL_H
+#define ICLIENTENTITYINTERNAL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "icliententity.h"
+#include "clientleafsystem.h"
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+
+class ClientClass;
+
+
+//-----------------------------------------------------------------------------
+// represents a handle used only by the client DLL
+//-----------------------------------------------------------------------------
+
+typedef CBaseHandle ClientEntityHandle_t;
+typedef unsigned short SpatialPartitionHandle_t;
+
+
+
+#endif // ICLIENTENTITYINTERNAL_H \ No newline at end of file