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-rw-r--r--game/client/hud_vehicle.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/game/client/hud_vehicle.cpp b/game/client/hud_vehicle.cpp
new file mode 100644
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+++ b/game/client/hud_vehicle.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud.h"
+#include "hud_vehicle.h"
+#include "iclientmode.h"
+#include "view.h"
+#include <vgui_controls/Controls.h>
+#include <vgui/ISurface.h>
+#include "iclientvehicle.h"
+#include "c_prop_vehicle.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+DECLARE_HUDELEMENT( CHudVehicle );
+
+CHudVehicle::CHudVehicle( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "HudVehicle" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ SetHiddenBits( HIDEHUD_PLAYERDEAD | HIDEHUD_VEHICLE_CROSSHAIR );
+}
+
+void CHudVehicle::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ SetPaintBackgroundEnabled( false );
+ SetForceStereoRenderToFrameBuffer( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : IClientVehicle
+//-----------------------------------------------------------------------------
+IClientVehicle *CHudVehicle::GetLocalPlayerVehicle()
+{
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer || !pPlayer->IsInAVehicle() )
+ {
+ return NULL;
+ }
+
+ return pPlayer->GetVehicle();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool CHudVehicle::ShouldDraw()
+{
+ // Don't draw if we're getting into/out of the vehicle
+ IClientVehicle *pVehicle = GetLocalPlayerVehicle();
+ if ( pVehicle )
+ {
+ C_PropVehicleDriveable *pDrivable = dynamic_cast<C_PropVehicleDriveable*>(pVehicle);
+
+ if ( ( pDrivable ) && ( pDrivable->IsRunningEnterExitAnim() ) )
+ return false;
+
+ return CHudElement::ShouldDraw();
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudVehicle::Paint( void )
+{
+ IClientVehicle *v = GetLocalPlayerVehicle();
+ if ( !v )
+ return;
+
+ // Vehicle-based hud...
+ v->DrawHudElements();
+}
+