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Diffstat (limited to 'game/client/hud_bitmapnumericdisplay.h')
| -rw-r--r-- | game/client/hud_bitmapnumericdisplay.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/client/hud_bitmapnumericdisplay.h b/game/client/hud_bitmapnumericdisplay.h new file mode 100644 index 0000000..f35d753 --- /dev/null +++ b/game/client/hud_bitmapnumericdisplay.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HUD_BITMAPNUMERICDISPLAY_H +#define HUD_BITMAPNUMERICDISPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hud_numericdisplay.h" + +class CHudBitmapNumericDisplay : public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudBitmapNumericDisplay, vgui::Panel ); + +public: + CHudBitmapNumericDisplay(vgui::Panel *parent, const char *name); + + void SetDisplayValue(int value); + void SetShouldDisplayValue(bool state); + +protected: + // vgui overrides + virtual void PaintBackground( void ); + virtual void Paint(); + void PaintNumbers(int xpos, int ypos, int value, Color col, int numSigDigits); + virtual void PaintNumbers(int xpos, int ypos, int value, Color col) + { + PaintNumbers(xpos, ypos, value, col, 1); + } + + CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255" ); + CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); + CPanelAnimationVar( float, m_flBlur, "Blur", "0" ); + + CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "0", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "0", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit_height, "digit_height", "16", "proportional_float" ); + +private: + + CHudTexture *m_pNumbers[10]; + + int m_iValue; + bool m_bDisplayValue; +}; + +#endif //HUD_BITMAPNUMERICDISPLAY_H
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