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Diffstat (limited to 'game/client/hud_base_account.h')
| -rw-r--r-- | game/client/hud_base_account.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/game/client/hud_base_account.h b/game/client/hud_base_account.h new file mode 100644 index 0000000..b65e354 --- /dev/null +++ b/game/client/hud_base_account.h @@ -0,0 +1,77 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HUD_BASE_ACCOUNT_H +#define HUD_BASE_ACCOUNT_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include "hud_numericdisplay.h" + +using namespace vgui; + +class CHudBaseAccount : public CHudElement, public CHudNumericDisplay +{ +public: + DECLARE_CLASS_SIMPLE( CHudBaseAccount, CHudNumericDisplay ); + + CHudBaseAccount( const char *name ); + + virtual bool ShouldDraw(); + virtual void Paint(); + virtual void LevelInit( void ); + virtual void Reset( void ); + + virtual void ApplySchemeSettings(vgui::IScheme *pScheme); + + int GetNumberWidth(HFont font, int number); + + // How much money does the player have + virtual int GetPlayerAccount( void ) { return 0; } + + // Requires game-specific g_pClientMode call, push to derived class + virtual vgui::AnimationController *GetAnimationController( void ) { Assert( 0 ); return NULL; } + +private: + int m_iPreviousAccount; + int m_iPreviousDelta; + CHudTexture *m_pAccountIcon; + CHudTexture *m_pMinusIcon; + CHudTexture *m_pPlusIcon; + + Color m_clrRed; + Color m_clrGreen; + Color m_clrDeltaColor; + + CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); + CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" ); + CPanelAnimationVarAliasType( float, icon2_xpos, "icon2_xpos", "0", "proportional_float" ); + CPanelAnimationVarAliasType( float, icon2_ypos, "icon2_ypos", "0", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "0", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "0", "proportional_float" ); + CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "0 0 0 0" ); + + CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); + CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" ); + + float m_flLastAnimationEnd; + const char *m_pszLastAnimationName; + const char *m_pszQueuedAnimationName; + + float icon_tall; + float icon_wide; +}; + + +#endif // HUD_BASE_ACCOUNT_H + + + |