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-rw-r--r--game/client/hl2mp/ui/backgroundpanel.h43
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diff --git a/game/client/hl2mp/ui/backgroundpanel.h b/game/client/hl2mp/ui/backgroundpanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CSBACKGROUND_H
+#define CSBACKGROUND_H
+
+#include <vgui_controls/Frame.h>
+#include <vgui_controls/EditablePanel.h>
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates background image panels
+//-----------------------------------------------------------------------------
+void CreateBackground( vgui::EditablePanel *pWindow );
+
+//-----------------------------------------------------------------------------
+// Purpose: Resizes windows to fit completely on-screen (for 1280x1024), and
+// centers them on the screen. Sub-controls are also resized and moved.
+//-----------------------------------------------------------------------------
+void LayoutBackgroundPanel( vgui::EditablePanel *pWindow );
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets colors etc for background image panels
+//-----------------------------------------------------------------------------
+void ApplyBackgroundSchemeSettings( vgui::EditablePanel *pWindow, vgui::IScheme *pScheme );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void ResizeWindowControls( vgui::EditablePanel *pWindow, int tall, int wide, int offsetX, int offsetY );
+
+//-----------------------------------------------------------------------------
+// Purpose: transform a standard scaled value into one that is scaled based the minimum
+// of the horizontal and vertical ratios
+//-----------------------------------------------------------------------------
+int GetAlternateProportionalValueFromScaled( vgui::HScheme hScheme, int scaledValue );
+
+//-----------------------------------------------------------------------------
+
+#endif // CSBACKGROUND_H