diff options
Diffstat (limited to 'game/client/hl2mp/clientmode_hl2mpnormal.cpp')
| -rw-r--r-- | game/client/hl2mp/clientmode_hl2mpnormal.cpp | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/game/client/hl2mp/clientmode_hl2mpnormal.cpp b/game/client/hl2mp/clientmode_hl2mpnormal.cpp new file mode 100644 index 0000000..35bfd1c --- /dev/null +++ b/game/client/hl2mp/clientmode_hl2mpnormal.cpp @@ -0,0 +1,128 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Draws the normal TF2 or HL2 HUD. +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "clientmode_hl2mpnormal.h" +#include "vgui_int.h" +#include "hud.h" +#include <vgui/IInput.h> +#include <vgui/IPanel.h> +#include <vgui/ISurface.h> +#include <vgui_controls/AnimationController.h> +#include "iinput.h" +#include "hl2mpclientscoreboard.h" +#include "hl2mptextwindow.h" +#include "ienginevgui.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" +//----------------------------------------------------------------------------- +// Globals +//----------------------------------------------------------------------------- +vgui::HScheme g_hVGuiCombineScheme = 0; + + +// Instance the singleton and expose the interface to it. +IClientMode *GetClientModeNormal() +{ + static ClientModeHL2MPNormal g_ClientModeNormal; + return &g_ClientModeNormal; +} + +ClientModeHL2MPNormal* GetClientModeHL2MPNormal() +{ + Assert( dynamic_cast< ClientModeHL2MPNormal* >( GetClientModeNormal() ) ); + + return static_cast< ClientModeHL2MPNormal* >( GetClientModeNormal() ); +} + +//----------------------------------------------------------------------------- +// Purpose: this is the viewport that contains all the hud elements +//----------------------------------------------------------------------------- +class CHudViewport : public CBaseViewport +{ +private: + DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport ); + +protected: + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) + { + BaseClass::ApplySchemeSettings( pScheme ); + + gHUD.InitColors( pScheme ); + + SetPaintBackgroundEnabled( false ); + } + + virtual IViewPortPanel *CreatePanelByName( const char *szPanelName ); +}; + +int ClientModeHL2MPNormal::GetDeathMessageStartHeight( void ) +{ + return m_pViewport->GetDeathMessageStartHeight(); +} + +IViewPortPanel* CHudViewport::CreatePanelByName( const char *szPanelName ) +{ + IViewPortPanel* newpanel = NULL; + + if ( Q_strcmp( PANEL_SCOREBOARD, szPanelName) == 0 ) + { + newpanel = new CHL2MPClientScoreBoardDialog( this ); + return newpanel; + } + else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 ) + { + newpanel = new CHL2MPTextWindow( this ); + return newpanel; + } + else if ( Q_strcmp(PANEL_SPECGUI, szPanelName) == 0 ) + { + newpanel = new CHL2MPSpectatorGUI( this ); + return newpanel; + } + + + return BaseClass::CreatePanelByName( szPanelName ); +} + +//----------------------------------------------------------------------------- +// ClientModeHLNormal implementation +//----------------------------------------------------------------------------- +ClientModeHL2MPNormal::ClientModeHL2MPNormal() +{ + m_pViewport = new CHudViewport(); + m_pViewport->Start( gameuifuncs, gameeventmanager ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +ClientModeHL2MPNormal::~ClientModeHL2MPNormal() +{ +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ClientModeHL2MPNormal::Init() +{ + BaseClass::Init(); + + // Load up the combine control panel scheme + g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/CombinePanelScheme.res", "CombineScheme" ); + if (!g_hVGuiCombineScheme) + { + Warning( "Couldn't load combine panel scheme!\n" ); + } +} + + + |