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Diffstat (limited to 'game/client/hl2/hud_suitpower.h')
| -rw-r--r-- | game/client/hl2/hud_suitpower.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/game/client/hl2/hud_suitpower.h b/game/client/hl2/hud_suitpower.h new file mode 100644 index 0000000..83af2be --- /dev/null +++ b/game/client/hl2/hud_suitpower.h @@ -0,0 +1,57 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#if !defined( HUD_SUITPOWER_H ) +#define HUD_SUITPOWER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include "hud_numericdisplay.h" +#include <vgui_controls/Panel.h> + +//----------------------------------------------------------------------------- +// Purpose: Shows the sprint power bar +//----------------------------------------------------------------------------- +class CHudSuitPower : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudSuitPower, vgui::Panel ); + +public: + CHudSuitPower( const char *pElementName ); + virtual void Init( void ); + virtual void Reset( void ); + virtual void OnThink( void ); + bool ShouldDraw( void ); + +protected: + virtual void Paint(); + +private: + CPanelAnimationVar( Color, m_AuxPowerColor, "AuxPowerColor", "255 0 0 255" ); + CPanelAnimationVar( int, m_iAuxPowerDisabledAlpha, "AuxPowerDisabledAlpha", "70" ); + + CPanelAnimationVarAliasType( float, m_flBarInsetX, "BarInsetX", "8", "proportional_float" ); + CPanelAnimationVarAliasType( float, m_flBarInsetY, "BarInsetY", "8", "proportional_float" ); + CPanelAnimationVarAliasType( float, m_flBarWidth, "BarWidth", "80", "proportional_float" ); + CPanelAnimationVarAliasType( float, m_flBarHeight, "BarHeight", "10", "proportional_float" ); + CPanelAnimationVarAliasType( float, m_flBarChunkWidth, "BarChunkWidth", "10", "proportional_float" ); + CPanelAnimationVarAliasType( float, m_flBarChunkGap, "BarChunkGap", "2", "proportional_float" ); + + CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" ); + CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" ); + CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" ); + CPanelAnimationVarAliasType( float, text2_xpos, "text2_xpos", "8", "proportional_float" ); + CPanelAnimationVarAliasType( float, text2_ypos, "text2_ypos", "40", "proportional_float" ); + CPanelAnimationVarAliasType( float, text2_gap, "text2_gap", "10", "proportional_float" ); + + float m_flSuitPower; + int m_nSuitPowerLow; + int m_iActiveSuitDevices; +}; + +#endif // HUD_SUITPOWER_H |