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-rw-r--r--game/client/hl2/hud_radar.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/game/client/hl2/hud_radar.h b/game/client/hl2/hud_radar.h
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--- /dev/null
+++ b/game/client/hl2/hud_radar.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef HUD_RADAR_H
+#define HUD_RADAR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/Label.h>
+#include "hl2_vehicle_radar.h"
+#include "c_vguiscreen.h"
+
+class CRadarContact
+{
+public:
+ Vector m_vecOrigin;
+ int m_iType;
+ float m_flTimeToRemove;
+};
+
+class CHudRadar : public CVGuiScreenPanel
+{
+public:
+ DECLARE_CLASS_SIMPLE( CHudRadar, CVGuiScreenPanel );
+
+
+ CHudRadar( vgui::Panel *parent, const char *panelName );
+ ~CHudRadar();
+
+ virtual void Paint();
+ void VidInit(void);
+ virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
+ virtual void SetVisible(bool state);
+
+ void MsgFunc_UpdateRadar(bf_read &msg );
+ void SetVehicle( C_BaseEntity *pVehicle ) { m_pVehicle = pVehicle; }
+
+ void AddRadarContact( const Vector &vecOrigin, int iType, float flTimeToLive );
+ int FindRadarContact( const Vector &vecOrigin );
+ void MaintainRadarContacts();
+
+
+ void ClearAllRadarContacts() { m_iNumRadarContacts = 0; }
+
+public:
+ bool m_bUseFastUpdate;
+ int m_ghostAlpha; // How intense the alpha channel is for CRT ghosts
+ float m_flTimeStopGhosting;
+ float m_flTimeStartGhosting;
+
+private:
+
+ bool WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta, float &scale );
+
+ void DrawPositionOnRadar( Vector vecPos, C_BasePlayer *pLocalPlayer, int type, int flags, int r, int g, int b, int a );
+ void DrawIconOnRadar( Vector vecPos, C_BasePlayer *pLocalPlayer, int type, int flags, int r, int g, int b, int a );
+
+ void FillRect( int x, int y, int w, int h );
+ void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a );
+
+ CRadarContact m_radarContacts[RADAR_MAX_CONTACTS];
+ int m_iNumRadarContacts;
+ C_BaseEntity *m_pVehicle;
+ int m_iImageID;
+ int m_textureID_IconLambda;
+ int m_textureID_IconBuster;
+ int m_textureID_IconStrider;
+ int m_textureID_IconDog;
+ int m_textureID_IconBase;
+};
+
+extern CHudRadar *GetHudRadar();
+#endif // HUD_RADAR_H