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Diffstat (limited to 'game/client/hl2/hud_radar.h')
| -rw-r--r-- | game/client/hl2/hud_radar.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/game/client/hl2/hud_radar.h b/game/client/hl2/hud_radar.h new file mode 100644 index 0000000..81134ca --- /dev/null +++ b/game/client/hl2/hud_radar.h @@ -0,0 +1,78 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HUD_RADAR_H +#define HUD_RADAR_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Panel.h> +#include <vgui_controls/Label.h> +#include "hl2_vehicle_radar.h" +#include "c_vguiscreen.h" + +class CRadarContact +{ +public: + Vector m_vecOrigin; + int m_iType; + float m_flTimeToRemove; +}; + +class CHudRadar : public CVGuiScreenPanel +{ +public: + DECLARE_CLASS_SIMPLE( CHudRadar, CVGuiScreenPanel ); + + + CHudRadar( vgui::Panel *parent, const char *panelName ); + ~CHudRadar(); + + virtual void Paint(); + void VidInit(void); + virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); + virtual void SetVisible(bool state); + + void MsgFunc_UpdateRadar(bf_read &msg ); + void SetVehicle( C_BaseEntity *pVehicle ) { m_pVehicle = pVehicle; } + + void AddRadarContact( const Vector &vecOrigin, int iType, float flTimeToLive ); + int FindRadarContact( const Vector &vecOrigin ); + void MaintainRadarContacts(); + + + void ClearAllRadarContacts() { m_iNumRadarContacts = 0; } + +public: + bool m_bUseFastUpdate; + int m_ghostAlpha; // How intense the alpha channel is for CRT ghosts + float m_flTimeStopGhosting; + float m_flTimeStartGhosting; + +private: + + bool WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta, float &scale ); + + void DrawPositionOnRadar( Vector vecPos, C_BasePlayer *pLocalPlayer, int type, int flags, int r, int g, int b, int a ); + void DrawIconOnRadar( Vector vecPos, C_BasePlayer *pLocalPlayer, int type, int flags, int r, int g, int b, int a ); + + void FillRect( int x, int y, int w, int h ); + void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a ); + + CRadarContact m_radarContacts[RADAR_MAX_CONTACTS]; + int m_iNumRadarContacts; + C_BaseEntity *m_pVehicle; + int m_iImageID; + int m_textureID_IconLambda; + int m_textureID_IconBuster; + int m_textureID_IconStrider; + int m_textureID_IconDog; + int m_textureID_IconBase; +}; + +extern CHudRadar *GetHudRadar(); +#endif // HUD_RADAR_H |