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path: root/game/client/hl2/hud_locator.cpp
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-rw-r--r--game/client/hl2/hud_locator.cpp319
1 files changed, 319 insertions, 0 deletions
diff --git a/game/client/hl2/hud_locator.cpp b/game/client/hl2/hud_locator.cpp
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+++ b/game/client/hl2/hud_locator.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Hud locator element, helps direct the player to objects in the world
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hudelement.h"
+#include "hud_numericdisplay.h"
+#include <vgui_controls/Panel.h>
+#include "hud.h"
+#include "hud_suitpower.h"
+#include "hud_macros.h"
+#include "iclientmode.h"
+#include <vgui_controls/AnimationController.h>
+#include <vgui/ISurface.h>
+#include "c_basehlplayer.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define LOCATOR_MATERIAL_JALOPY "vgui/icons/icon_jalopy"
+#define LOCATOR_MATERIAL_BIG_TICK "vgui/icons/tick_long"
+#define LOCATOR_MATERIAL_SMALL_TICK "vgui/icons/tick_short"
+
+ConVar hud_locator_alpha( "hud_locator_alpha", "230" );
+ConVar hud_locator_fov("hud_locator_fov", "350" );
+
+//-----------------------------------------------------------------------------
+// Purpose: Shows positions of objects relative to the player.
+//-----------------------------------------------------------------------------
+class CHudLocator : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudLocator, vgui::Panel );
+
+public:
+ CHudLocator( const char *pElementName );
+ virtual ~CHudLocator( void );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ void VidInit( void );
+ bool ShouldDraw();
+
+protected:
+ void FillRect( int x, int y, int w, int h );
+ float LocatorXPositionForYawDiff( float yawDiff );
+ void DrawGraduations( float flYawPlayerFacing );
+ virtual void Paint();
+
+private:
+ void Reset( void );
+
+ int m_textureID_IconJalopy;
+ int m_textureID_IconBigTick;
+ int m_textureID_IconSmallTick;
+
+ Vector m_vecLocation;
+};
+
+using namespace vgui;
+
+#ifdef HL2_EPISODIC
+DECLARE_HUDELEMENT( CHudLocator );
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CHudLocator::CHudLocator( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudLocator" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
+
+ m_textureID_IconJalopy = -1;
+ m_textureID_IconSmallTick = -1;
+ m_textureID_IconBigTick = -1;
+}
+
+CHudLocator::~CHudLocator( void )
+{
+ if ( vgui::surface() )
+ {
+ if ( m_textureID_IconJalopy != -1 )
+ {
+ vgui::surface()->DestroyTextureID( m_textureID_IconJalopy );
+ m_textureID_IconJalopy = -1;
+ }
+
+ if ( m_textureID_IconSmallTick != -1 )
+ {
+ vgui::surface()->DestroyTextureID( m_textureID_IconSmallTick );
+ m_textureID_IconSmallTick = -1;
+ }
+
+ if ( m_textureID_IconBigTick != -1 )
+ {
+ vgui::surface()->DestroyTextureID( m_textureID_IconBigTick );
+ m_textureID_IconBigTick = -1;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pScheme -
+//-----------------------------------------------------------------------------
+void CHudLocator::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings(pScheme);
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+void CHudLocator::VidInit( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+bool CHudLocator::ShouldDraw( void )
+{
+ C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer )
+ return false;
+
+ if( pPlayer->GetVehicle() )
+ return false;
+
+ if( pPlayer->m_HL2Local.m_vecLocatorOrigin == vec3_invalid )
+ return false;
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Start with our background off
+//-----------------------------------------------------------------------------
+void CHudLocator::Reset( void )
+{
+ m_vecLocation = Vector( 0, 0, 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Make it a bit more convenient to do a filled rect.
+//-----------------------------------------------------------------------------
+void CHudLocator::FillRect( int x, int y, int w, int h )
+{
+ int panel_x, panel_y, panel_w, panel_h;
+ GetBounds( panel_x, panel_y, panel_w, panel_h );
+ vgui::surface()->DrawFilledRect( x, y, x+w, y+h );
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+float CHudLocator::LocatorXPositionForYawDiff( float yawDiff )
+{
+ float fov = hud_locator_fov.GetFloat() / 2;
+ float remappedAngle = RemapVal( yawDiff, -fov, fov, -90, 90 );
+ float cosine = sin(DEG2RAD(remappedAngle));
+ int element_wide = GetWide();
+
+ float position = (element_wide>>1) + ((element_wide>>1) * cosine);
+
+ return position;
+}
+
+//-----------------------------------------------------------------------------
+// Draw the tickmarks on the locator
+//-----------------------------------------------------------------------------
+#define NUM_GRADUATIONS 16.0f
+void CHudLocator::DrawGraduations( float flYawPlayerFacing )
+{
+ int icon_wide, icon_tall;
+ int xPos, yPos;
+ float fov = hud_locator_fov.GetFloat() / 2;
+
+ if( m_textureID_IconBigTick == -1 )
+ {
+ m_textureID_IconBigTick = vgui::surface()->CreateNewTextureID();
+ vgui::surface()->DrawSetTextureFile( m_textureID_IconBigTick, LOCATOR_MATERIAL_BIG_TICK, true, false );
+ }
+
+ if( m_textureID_IconSmallTick == -1 )
+ {
+ m_textureID_IconSmallTick = vgui::surface()->CreateNewTextureID();
+ vgui::surface()->DrawSetTextureFile( m_textureID_IconSmallTick, LOCATOR_MATERIAL_SMALL_TICK, true, false );
+ }
+
+ int element_tall = GetTall(); // Height of the VGUI element
+
+ surface()->DrawSetColor( 255, 255, 255, 255 );
+
+ // Tick Icons
+
+ float angleStep = 360.0f / NUM_GRADUATIONS;
+ bool tallLine = true;
+
+ for( float angle = -180 ; angle <= 180 ; angle += angleStep )
+ {
+ yPos = (element_tall>>1);
+
+ if( tallLine )
+ {
+ vgui::surface()->DrawSetTexture( m_textureID_IconBigTick );
+ vgui::surface()->DrawGetTextureSize( m_textureID_IconBigTick, icon_wide, icon_tall );
+ tallLine = false;
+ }
+ else
+ {
+ vgui::surface()->DrawSetTexture( m_textureID_IconSmallTick );
+ vgui::surface()->DrawGetTextureSize( m_textureID_IconSmallTick, icon_wide, icon_tall );
+ tallLine = true;
+ }
+
+ float flDiff = UTIL_AngleDiff( flYawPlayerFacing, angle );
+
+ if( fabs(flDiff) > fov )
+ continue;
+
+ float xPosition = LocatorXPositionForYawDiff( flDiff );
+
+ xPos = (int)xPosition;
+ xPos -= (icon_wide>>1);
+
+ vgui::surface()->DrawTexturedRect(xPos, yPos, xPos+icon_wide, yPos+icon_tall);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: draws the locator icons on the VGUI element.
+//-----------------------------------------------------------------------------
+void CHudLocator::Paint()
+{
+#ifdef HL2_EPISODIC
+
+ if( m_textureID_IconJalopy == -1 )
+ {
+ m_textureID_IconJalopy = vgui::surface()->CreateNewTextureID();
+ vgui::surface()->DrawSetTextureFile( m_textureID_IconJalopy, LOCATOR_MATERIAL_JALOPY, true, false );
+ }
+
+ int alpha = hud_locator_alpha.GetInt();
+
+ SetAlpha( alpha );
+
+ C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer )
+ return;
+
+ if( pPlayer->m_HL2Local.m_vecLocatorOrigin == vec3_origin )
+ return;
+
+ int element_tall = GetTall(); // Height of the VGUI element
+
+ float fov = (hud_locator_fov.GetFloat()) / 2.0f;
+
+ // Compute the relative position of objects we're tracking
+ // We'll need the player's yaw for comparison.
+ float flYawPlayerForward = pPlayer->EyeAngles().y;
+
+ // Copy this value out of the member variable in case we decide to expand this
+ // feature later and want to iterate some kind of list.
+ Vector vecLocation = pPlayer->m_HL2Local.m_vecLocatorOrigin;
+
+ Vector vecToLocation = vecLocation - pPlayer->GetAbsOrigin();
+ QAngle locationAngles;
+
+ VectorAngles( vecToLocation, locationAngles );
+ float yawDiff = UTIL_AngleDiff( flYawPlayerForward, locationAngles.y );
+ bool bObjectInFOV = (yawDiff > -fov && yawDiff < fov);
+
+ // Draw the icons!
+ int icon_wide, icon_tall;
+ int xPos, yPos;
+ surface()->DrawSetColor( 255, 255, 255, 255 );
+
+ DrawGraduations( flYawPlayerForward );
+
+ if( bObjectInFOV )
+ {
+ // The object's location maps to a valid position along the tape, so draw an icon.
+ float tapePosition = LocatorXPositionForYawDiff(yawDiff);
+
+ // derive a scale for the locator icon
+ yawDiff = fabs(yawDiff);
+ float scale = 1.0f;
+ scale = RemapValClamped( yawDiff, (fov/4), fov, 1.0f, 0.25f );
+
+ vgui::surface()->DrawSetTexture( m_textureID_IconJalopy );
+ vgui::surface()->DrawGetTextureSize( m_textureID_IconJalopy, icon_wide, icon_tall );
+
+ float flIconWide = ((float)element_tall * 1.25f);
+ float flIconTall = ((float)element_tall * 1.25f);
+
+ // Scale the icon as desired...
+
+ // Put back into ints
+ icon_wide = (int)flIconWide;
+ icon_tall = (int)flIconTall;
+
+ icon_wide *= scale;
+
+ //Msg("yawDiff:%f xPos:%d scale:%f\n", yawDiff, xPos, scale );
+
+ // Center the icon around its position.
+ xPos = (int)tapePosition;
+ xPos -= (icon_wide >> 1);
+ yPos = (element_tall>>1) - (icon_tall >> 1);
+
+ //Msg("Drawing at %f %f\n", x, y );
+ vgui::surface()->DrawTexturedRect(xPos, yPos, xPos+icon_wide, yPos+icon_tall);
+ }
+
+#endif // HL2_EPISODIC
+}
+
+