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Diffstat (limited to 'game/client/hl2/clientmode_hlnormal.cpp')
| -rw-r--r-- | game/client/hl2/clientmode_hlnormal.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/game/client/hl2/clientmode_hlnormal.cpp b/game/client/hl2/clientmode_hlnormal.cpp new file mode 100644 index 0000000..dc1415a --- /dev/null +++ b/game/client/hl2/clientmode_hlnormal.cpp @@ -0,0 +1,99 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Draws the normal TF2 or HL2 HUD. +// +//============================================================================= +#include "cbase.h" +#include "clientmode_hlnormal.h" +#include "vgui_int.h" +#include "hud.h" +#include <vgui/IInput.h> +#include <vgui/IPanel.h> +#include <vgui/ISurface.h> +#include <vgui_controls/AnimationController.h> +#include "iinput.h" +#include "ienginevgui.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern bool g_bRollingCredits; + +ConVar fov_desired( "fov_desired", "75", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 90.0 ); + +//----------------------------------------------------------------------------- +// Globals +//----------------------------------------------------------------------------- +vgui::HScheme g_hVGuiCombineScheme = 0; + + +// Instance the singleton and expose the interface to it. +IClientMode *GetClientModeNormal() +{ + static ClientModeHLNormal g_ClientModeNormal; + return &g_ClientModeNormal; +} + + +//----------------------------------------------------------------------------- +// Purpose: this is the viewport that contains all the hud elements +//----------------------------------------------------------------------------- +class CHudViewport : public CBaseViewport +{ +private: + DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport ); + +protected: + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) + { + BaseClass::ApplySchemeSettings( pScheme ); + + gHUD.InitColors( pScheme ); + + SetPaintBackgroundEnabled( false ); + } + + virtual void CreateDefaultPanels( void ) { /* don't create any panels yet*/ }; +}; + + +//----------------------------------------------------------------------------- +// ClientModeHLNormal implementation +//----------------------------------------------------------------------------- +ClientModeHLNormal::ClientModeHLNormal() +{ + m_pViewport = new CHudViewport(); + m_pViewport->Start( gameuifuncs, gameeventmanager ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +ClientModeHLNormal::~ClientModeHLNormal() +{ +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ClientModeHLNormal::Init() +{ + BaseClass::Init(); + + // Load up the combine control panel scheme + g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), IsXbox() ? "resource/ClientScheme.res" : "resource/CombinePanelScheme.res", "CombineScheme" ); + if (!g_hVGuiCombineScheme) + { + Warning( "Couldn't load combine panel scheme!\n" ); + } +} + +bool ClientModeHLNormal::ShouldDrawCrosshair( void ) +{ + return ( g_bRollingCredits == false ); +} + + + |