diff options
Diffstat (limited to 'game/client/hl2/c_weapon__stubs_hl2.cpp')
| -rw-r--r-- | game/client/hl2/c_weapon__stubs_hl2.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/game/client/hl2/c_weapon__stubs_hl2.cpp b/game/client/hl2/c_weapon__stubs_hl2.cpp new file mode 100644 index 0000000..68693bf --- /dev/null +++ b/game/client/hl2/c_weapon__stubs_hl2.cpp @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "c_weapon__stubs.h" +#include "basehlcombatweapon_shared.h" +#include "c_basehlcombatweapon.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon ); + +STUB_WEAPON_CLASS( weapon_binoculars, WeaponBinoculars, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_bugbait, WeaponBugBait, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_flaregun, Flaregun, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_annabelle, WeaponAnnabelle, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_gauss, WeaponGaussGun, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon ); +STUB_WEAPON_CLASS( weapon_alyxgun, WeaponAlyxGun, C_HLSelectFireMachineGun ); +STUB_WEAPON_CLASS( weapon_citizenpackage, WeaponCitizenPackage, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_citizensuitcase, WeaponCitizenSuitcase, C_WeaponCitizenPackage ); + +#ifndef HL2MP +STUB_WEAPON_CLASS( weapon_ar2, WeaponAR2, C_HLMachineGun ); +STUB_WEAPON_CLASS( weapon_frag, WeaponFrag, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_pistol, WeaponPistol, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_smg1, WeaponSMG1, C_HLSelectFireMachineGun ); +STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_slam, Weapon_SLAM, C_BaseHLCombatWeapon ); +STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHLBludgeonWeapon ); +#ifdef HL2_EPISODIC +STUB_WEAPON_CLASS( weapon_hopwire, WeaponHopwire, C_BaseHLCombatWeapon ); +//STUB_WEAPON_CLASS( weapon_proto1, WeaponProto1, C_BaseHLCombatWeapon ); +#endif +#ifdef HL2_LOSTCOAST +STUB_WEAPON_CLASS( weapon_oldmanharpoon, WeaponOldManHarpoon, C_WeaponCitizenPackage ); +#endif +#endif + + |